I found it interesting that the racial abilities are not passives. Designing them as activeable abilities with a 30 minute cool down, kind of lessens the usefulness. There are some obvious advantages on some of the skills, although as I was playing around with these on the pts, I had some thoughts that maybe weren't that obvious.
The Warborn and Dwarf transformation abilities, iirc, block getting on mounts and gliders. The transformation also blocks using your regular abilities, potions, foods etc., by removing your regular hotbars from the UI during the transformed state. For pve I think these will be fun but not so sure how useful they will be for pvp. Getting a donkey early on in the game negates the pack ability.
Without the p2w aspect, and the limited auction house resources, no linked auction houses between servers, thunderstruck logs are going to be a lot more rare and more expensive if or when someone lists them for sale. So if you plan to have multiple large farms the Harani ability is an attractive quality of life ability. Increased damage on cannons is a no brainer for pve and pvp reasons.
I love the look of the Firran race. Hands down my favorite for either alliance. Unfortunately imo they have the least useful abilities. The safe fall ability is achievable in the shadow play skill tree. The jump back skill, intended or not, will negate fall damage if used at the correct time. Maybe there is an important aspect of the game I'm not thinking of but who needs a 5 minute buff to climb ladders and trees faster?
I'm still on the fence whether to choose form or function.