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Rashin

CotP Knight
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Rashin last won the day on February 6

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About Rashin

SWTOR Officer
VIP
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    Baron
  • Birthday October 15

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    Rashin#3558

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  • Gender
    Male
  • Location
    Minnesota
  • Interests
    Video games, riding motorcycle, hunting, fishing, camping, technology, and the list keeps growing.
  • Country
    United States
  • Active Game
    Star Wars: The Old Republic

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  1. Nice. I like the changes that are coming along. Confirmations on companion returns, final Ops boss, 6.0 expansion finally acknowledged that it is on the way. All good things. Hopefully, the conquest portion will just be a minor tweak with the inclusion of daily rewards and can be added to the current conquest calculators and some re-balanced numbers (last part being speculation) Considering how people are still trying to prog HM for the first 4 bosses, I don't think it will change people's perspective too much. The title and achievement from MM will only really help the 1% that have got that far in HM. From a SM perspective, people will just keep chugging along as normal (Praying for implant drop). If implants drop will be grinding that bad boy repeatedly.
  2. Question about stats

    Short answer: The numbers that you have should work for you until you are ready to start min-maxing your gear at 248. Long Answer: You are on the right track. The magic alacrity number is 1860. Alacrity has a rounded effect in the game and there are 3 levels. These levels are for lowering the cast times (HoT ticks, etc). When you are at 1860 the standard GCD is 1.2 seconds (or 1.3 I can't remember). between 1400-1800 it is like 1.4 - 1.5 seconds for the cast times. For an average item rating of 240ish you should be at the second tier. It isn't until the 248 item rating that you will be able to not give any needed crit up for alacrity. Since you are still playing with your gear. I would recommend keeping an extra Crit and Alacrity augment. Play around with 1 or two augments until you are comfortable on your numbers. Do it over time with various encounters. That way you truly get a feel for it. Once you get the timing, start focusing on getting the remaining pieces to 248. Rinse and repeat with the augments focusing on your alacrity to 1860, then crit.
  3. Settlement updates

    Wow. Just wow. You all are really working your tails off. Looks amazing.
  4. Question about stats

    The drop down box is the calculated percentages based on the raw numbers. The stats that Z posted are the raw numbers that you should strive for in the upper section of the character sheet. Don't worry about the percentages for now. Just try to get the raw points in and you will see how the base values increase when they are in their proper place. Example: 110% accuracy= 759 raw points etc.
  5. [SWTOR] Dirty Fighting Gunslinger

    For Reference the 5.0 guide from Dufy listed HERE . I am going to be putting these two neck and neck to see which ones works better. Wondering if it is truely better getting this hoopla memorized or if a straight rotation will prove to be roughly similar. If it is within 500 DPS, I wouldn't even bother with the hot mess below. Opener: Freighter Fly-by (Precast) -> Dirty Blast (Precast) -> All 3 DoTs -> Adrenal -> Wounding Shots 2x Dirty Blast (1 from re-crouch) -> Quickdraw -> Illegal Mods ->Wounding Shots Speed Shot -> Quick Draw -> Hemorrhaging Blast -> Wounding Shots Vital Shot -> Shrap Bomb -> Dirty Blast -> Quickdraw -> Wounding Shots Speed Shot -> Quick Draw -> Hemorrhaging Blast -> Wounding Shots 2x Dirty Blast (1 from re-crouch) -> Quick Draw -> Adrenaline Probe -> Wounding Shots General Rotation: Quick Draw -> Vital Shot -> Shrap Bomb -> Hemorrhaging Blast -> Wounding Shots 2x Dirty Blast (1 from re-crouch) -> Quick Draw -> Wounding Shots Speed Shot -> Quick Draw -> Hemorrhaging Blast -> Wounding Shots Vital Shot -> Shrap Bomb -> Dirty Blast -> Quick Draw -> Wounding Shots Speed Shot -> Quick Draw -> Hemorrhaging Blast -> Wounding Shots 2x Dirty Blast (1 from re-crouch) -> Quick Draw -> Wounding Shots Not sure if the 2x Dirty Blast is supposed to be 3x with 1 used during re-crouch. Will edit based on testing cooldowns for the same line of wounding shots.
  6. [SWTOR] Sharpshooter Gunslinger

    PvE Sharpshooter Gunslinger Guide Basic Theory: Apply main DoT, Uses Hard Hitting (casted) abilities, Use casted abilities, repeat. Opener: XS Freighter Fly-by -> Smuggler's Luck -> Aimed Shot -> Charged Bust -> Vital Shot -> Trickshot -> Illegal Mods -> Penetrating Rounds -> Burst Volley -> Penetrating Rounds -> Trickshot -> Aimed Shot -> Charged Blast -> Trickshot -> General Rotation General Rotation: Vital Shot -> Aimed Shot -> Charged Blast -> Trick Shot -> Charged Blast -> Penetrating rounds -> Trick Shot. Since this spec is priority based there are a couple of nuances to the rotation. - Do not delay Penetrating Rounds to another ability unless it is mid cast. It needs to be used on cooldown. Burst volley needs to be used after Penetrating Blast to reset it and re-use immediately. - Trickshot is to be used before and after any casted ability (Aimed Shot and Penetrating Rounds) or when it is Procc'ed. Trick shot doesn't need to be Procc'd in order to use it. It just needs to be either active or off cooldown. Essentially it is used every 2-3 GCDs. -Charged Blast is priority over Aimed shot since the activation time is less. This is unless you are either buffing Aimed Shot with Smuggler's Luck or doesn't delay Penetrating Rounds. - Smuggler's Luck is used to buff Aimed Shot, Illegal Mods is used to buff the combination of Penetrating Rounds/Burst Volley/Penetrating Rounds combo. - Use Cool Head when under 50% Augmented Gearing Stats: -Accuracy: 110% (or as near to that number as possible) Use Proficient Stims to minimize the amount of accuracy augments needed.-Critical: 40%-Alacrity: Filler for remaining slots once accuracy and critical stats maximized.-Relics: Serendipitous Assault / Focused Retribution-Ear: Adept (Critical)-Implants (Both): Adept (Critical) Parsing dummy: 2.5 Mil HP Dummy with armor reduction module, 10 parses to average.Augmented 230 gear: Average 6,500 DPSParsing Note: I was unable to get to 6K DPS with un-augmented gear. Being that the class is riddled with casted and channeled abilities, Alacrity needed to be increased. I averaged 5.5K DPS with un-augmented gear. **Note: This is a guide based on what I have experimented with. It is subject to change and others might have differences in what works best for them***
  7. I have a feeling that if MS bought out Valve, Steam would eventually end up crashing an burning. They say they want to combine PC and Console gaming but the money that MS makes on exclusive rights, conflicts with that strategy. It's the same with the other major consoles as well. They don't really have a stake in the PC market unless some part of it is stuck in "Proprietary Land". That is why most PC games run their own DRM, store, etc. The only way that I would see MS/Valve happening and come through as they say they would is if they put just as much focus on PC gaming as they do with consoles prior to the acquisition. You know, test the waters before telling the world you gonna take the high dive. EA on the other hand I could care less. From what I have seen over the years, they seem like they follow the same business strategies (buy popular companies, strip them dry, move on). Certainly an interesting topic though. Kind of makes you think about what opinions you hold. All of it could happen, or none of it.
  8. Raid Training

    I split up the HM Operations post from this. Raid training for SM Operations is going to be on Just Tuesdays. I updated the original post in this thread to match. If people are looking for Open HM Ops, please look HERE.
  9. Raid Training

    As per the updated schedule, I am planning into turning this into something more. CotP needs to get more raiders interested in getting out of SM and into HM operations. I am changing the days and times around in the hopes that we can get more turnout and participation. Sundays - Open HM Operations - 6:00-8:30 PM EST - For all that want to join in I am going to start running a HM Operation with full fight explanations. I will start announcing and forming 15 minutes prior to the event. Tuesdays - SM Operations / Class Assistance: 10:00-11:30 PM EST - I am going to keep things flexible. If there isn't anyone that needs assistance with their class, will turn it into a SM run that can be decided ad-hoc. With Open HM Operations, we will be following the general operations gearing requirements listed HERE. For Easy Hard Modes (EV, KP, TFB, S&V, and TC): An average gear rating of 230 with 14 Advanced 45 Augments. For Difficult Hard Modes (EC, DF, DP, Xeno, and Eyeless): An average gear rating of 240-242 with 14 Advanced 45 Augments For Intense Hard Modes (Rav, ToS, and CM): An average gear rating of 244-248 with 14 Advanced 45 Augments HM Operations will require mumble (to listen) and StarParse. Additionally, you will need to come prepared with necessary Stims, Adrenals, and Medpacs, and repair bill credits. With both the Sunday and Tuesday runs, I will be posting in advance which operation the run will be on.
  10. Raid Training

    Because both of the holidays fell on a Monday, the next session is going to be on January 8th and 9th, 2018 History: Eternity Vault 12/18 Karagga's Palace 12/19 Next on the agenda: Scum and Villainy This will most likely go on for both Monday and Tuesday runs since explanations of the fights and number of bosses will take time.
  11. Just got back from seeing it. Jeepers good movie. I was captivated the entire time and hit every feeling from happiness to bloodlust. I really wanna see more fights in the next one. The guard fight was awesome. Even if it was Rey and Kylo working together. The one thing I don't understand about that fight though was the weapons that they used and how their armor was unaffected by it but not lightsabers. Looked like vibro weapons of some sort. Aren't they based on the same type of technology? Learn me nerds I didn't go into the movie with any preconceptions. I successfully evaded spoilers so the movie was untainted. Eat it @Dra. Lol. I even saw it in 3d. I am gonna see the next ones in 3d as well. It was totally emersive unlike other movies where it end up looking forced. I guess I would end up saying that I had the same experience with Empire Strikes back in that I really wanna see how it wraps the story up. Leaves questions for what is going to happen next.
  12. AMD or Nvidia

    I would look into the game forums of the ones that you play or want to play to see if there are compatibility hiccups with one or the other. The least amount of complaints takes the cake. Since performance is all relative to function, Tom's Hardware seems to have a decent comparison to get a baseline decision. (Non-biased answer). Personally I am an nVidia guy. I would go with a 1080. (Biased answer)
  13. Plasmatech Notes Follow the DoT (Multi-target) or may have changed with recent class changes. High Impact Bolt on cooldown (successful while following rotation) Combat Focus on shoulder cannon. Opener: Ion Wave Plasmatize (DoT) Incendiary Round (DoT) Combat Focus -> Shoulder Cannon Shockstrike High Impact Bolt Ion Pulse Plasma Fire Ion Wave Ion Pulse Shockstrike Ion Pulse Ion Pulse Incendiary Round (DoT) Ion Pulse High Impact Bolt Shockstrike Recharge Cells Plasma Fire Ion Wave Ion Pulse Ion Pulse Normal Rotation: Plasmatize (DoT) filler Incendiary Round (DoT) Filler High Impact Bolt Filler Plasma Fire Filler Ion Wave Filler Filler Filler Incendiary Rount (DoT) Filler High Impact Bolt Filler Plasma Fire Filler Ion Wave Filler Filler Priority: Shockstrike (ensure that it is used on cooldown) Ion Pulse Used if energy is available. Hammer Shot used if no energy is available. 60% energy is the line to not go below without using Recharge Cells. AoE rotation is the same as single target but replace fillers with the following priority Explosive Surge Flak Shell Hammer Shot (if no energy) Explosive surge spreads Plasmatize DoT (I think both DoTs on recent class changes. Need to verify). Notes taken from Dulfy.com. It will be updated once solidified.
  14. [SWTOR] Serenity Shadow

    PvE Serenity Shadow Guide Basic Theory: Apply DoTs, Spread DoTs, Wittle down targets, Repeat. Opener: Start from Stealth -> Shadow stride -> Battle Readiness -> Spinning Kick -> Force Breach -> Sever Force -> Squelch -> Serenity Strike -> Force Potentcy -> Force in Balance -> Double Strike -> Double Strike -> Double Strike -> Double Strike -> General Rotation General Rotation: Force Breach -> Sever Force -> Squelch -> Serenity Strike -> Force in Balance -> Filler 1 -> Filler 2 -> Filler 3 -> Filler 4 AoE Rotation: Force Breach -> Sever Force -> Squelch -> Force in Balance -> Whirling blow (until DoTs need to be Re-applied). Filler Priority: -Spinning Strike -Double Strike -Whirling Blow -Saber Strike Republic/Imperial ability conversions: HEREGear Slot Placement sheet: HERE Notes: - Filler choices are energy and time dependent. If by Filler 2 you don't think you will have under 50% energy left, use Saber strike. The fourth filler is a time dependent choice. If there were any gaps between abilities (not GCD), skip the fourth filler. Start over on the rotation. -Use Force Potency to buff Force in Balance -Use force cloak / Spinning kick on cooldown during the filler phase. Counts as 1 filler. -> Anytime Shadow Stride is not on cooldown, use it to proc Spinning strike at the beginning of the filler phase for energy management. Augmented Gearing stats:-Accuracy: 110% (or as near to that number as possible) Use Proficient Stims to minimize the amount of accuracy augments needed.-Critical: 40% (won't be attainable until 242+ gear rating)-Alacrity: Filler for remaining slots once accuracy and critical stats maximized. 248 Alacrity goal is 1860 in raw points.-Relics: Serendipitous Assault / Focused Retribution-Ear: Quick Savant (Alacrity)-Implants (Both): Quick Savant (Alacrity) Parsing dummy: 2.5 Mil HP Dummy with armor reduction module, 10 parses to average.Augmented 230 gear: Average 6,500 DPS **Note: This is a guide based on what I have experimented with. It is subject to change and others might have differences in what works best for them***
  15. Star Forge feels alive. All group activities are popping during normal, and off hours. There are a bunch of ERPers out there but generally can be ignored. There are also bunch of new people in the game that are attracting the attention of guild recruiters. Also this is making teaching relevant again. All in all I would say doing very well.
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