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    Found 4 results

    1. We live in the sub-arctic region of this world, so we knew Winter was coming. However, with all the unknowns that winter brings, we still were not entirely sure we had done enough over the warm period to warrant a feeling toward comfortable preparedness. We were certain we would not run out of food this year, which was good, but we were not so sure about our flax storage, and even less about our storage for straw. It is a different feeling for sure, to try and predict what our needs will be five months down the road. It is quite exhilarating to have that thought process be a part of our guild's efforts along with our day to day struggle to fight off invaders from the north and help our alliance fend off the regional destruction of our resources by the enemy. A great new project has entered our purview and has invigorated our planners and builders as we look toward the future security of our people. Phoenix nest is the site of what will be our greatest architectural achievement to date. The castle walls will be twice as high as our current walls in Covenant City and made of granite, which is much sturdier than the old stone walls. Our builders are hard at work nearly 24/7, but the pace is slow as only the best quality and components will do. What we could do with ten more apt and able workers.... Harvest season was better than we anticipated thanks to our hard working farmers and foresters. After starting the settlement in the dead of winter, we all worked diligently to make sure the next winter's meals were not limited to roots, berries and wild game. Our agricultural prowess was on full display near the end of fall as you can see in the below images. We hope that we will soon add more to our "farm squad" as we look forward to the next planting season. War has definitely become a daily part of our lives. Invaders from the north have caused much delay in our building plans. We now must have guarded transports during our resource expeditions and are on full alert at the mere sighting of travelers or the sound of a galloping horse. Recent skirmishes have resulted in clear victories and much loot, hopefully dealing our enemy enough of a blow to give our builders a window of opportunity for progress. To the south, our alliance is in full fledged war and has relied much on our team of battle-hardened warriors. Massive battles involving hundreds of allied forces which were at one time a fairly rare occurrence are now regularly being waged 3-4 times a week. Tactics and strategies are constantly in flux as we adjust to new terrain and different enemies. Several times over the past weeks there have been nearly a thousand warriors spread across the server fighting battles at the same exact time.
    2. Lancer is probably the hardest combat profession to play, and it’s even harder to play in our terrain. But Lancers are the king of the battlefield who dominate archers and infantry, can freely move around the battle field and have a horse who takes all your damage. So, if you are willing to tough it out and learn this profession this guide is for you. The Pros and Cons of Lancers: Pros: Mobile Anti-Infantry Anti-Archer Extremely high damage Able to run people down Hardly take any damage while mounted Cons: Difficult to play Gets murdered by pikemen Horses get stuck quite often Getting dismounted usually means your launched from your horse and must make the judgement call to either run back to it or ditch the horse Reliant on horse health/stamina Extremely limited by terrain Build (Courtesy of Zhek) Lancer: STR: 30 AGI: 10 CON: 80 INT: 10 WIL: 20 Cavalry: 90 Knight: 90 Lancer: 90 Footman: 60 Swordsman: 60 Extra Points: 10 Equipment: T2 Chain, Lance, Kite Shield, Gross Messer. Notes of build: Personally, I prefer the bastard sword over the Gross Messer since it does more damage with more range, the downside being you’ll be unable to use a shield unless you do a mid-combat weapon swap. I would try both and go with what your most comfortable with. Training: Once you get 60 Knight take a jousting lance, go the north open area and begin lancing the training dummies. You should only be at the minimum speed to lower the lance while training there. I would do this in 1st person until you hit 30, and then on only lance in 3rd person now you can get used to it. In battle you are not going to be wanting to swap between 1st and 3rd person since it will limit your view of the surroundings and being a lancer is all about being aware of the position of other enemy and allied lancers and nearby obstacles that could stop your horse in its tracks. Getting 90 Cavalry, Knight and Lancer is important. 90 Cavalry makes it less likely you’ll be knocked off. 90 Knight gives you a 8 second buff making you unable to be knocked off with a 15 second cooldown so this will always be up in your charges. 90 Lancer gives you access to the decorated lance and greatly increases your damage output. To get there you will need the aid of your guildies and have them torch you with the correct armor set equipped. Horse Mechanics: Horses speed up when you hit w. No matter what speed you are at the horse stam drain is the same. It slows down or backs up when you s. Emergency brake is z. You do not need to hold down w to move, and should avoid doing so. Takes 5 taps to get to a gallop where you can knock over people and lower your lance. Faster you are more momentum damage. If you are stopped by terrain, you will need to back out of it to get yourself unstuck. Tips for Lancers: Avoid extremely clumped groups of enemies, each enemy you hit you will be slowed down. To many and you will be stopped, and forced to back outwards from the enemies. This will get your horse killed extremely quickly. Avoid charging pikemen, pick off the infantry and archers surrounding them but do not charge pikemen head on. Leave them to the archers and infantry to deal with. Aid your allies, keep an eye on your back line and listen up in comms, if they need help you charging in and knocking over people attacking your guys is extremely helpful and can save lives just be careful to avoid your own guys. T-boning enemy cavalry will dismount them unless they have iron grip up. Charge clustered areas of enemies or enemies that have their back turned to you and are focused elsewhere. It is extremely easy to dodge charging cavalry if it’s just 1on1. You don’t need to be at max speed!!! You need to be just above the line in the speed to lower the lance, use this accurately line up a shot and speed up at the last second to get the momentum damage. Avoid charging towards walls or mountain sides, or in general any area you know you will be unable to ride out of cleanly. You will get stopped, stuck, and must back out. This is just asking the enemy to freely hit your horse. Your goal is to make clean swipes, circle out and come back in for another go. When fighting with multiple lancers you need to be extremely aware of your surroundings, once your lance is lowered it will hit whatever comes in contact unless you sheath your weapon. You can easily hit your ally’s horses, or run into them and dismount them. You need to be careful, Lancer is probably the easiest profession to accidently kill your allies with if you’re not paying attention. We do use stamina. It takes 30 stamina to lower the lance and you do not regen it while its down. Whenever you hit w you speed up, which takes stamina if you run out of stamina your lance will be raised. While our stamina is not a huge issue, it is something you should be aware of. Do not hold down w in combat. Keep an eye on horse stam, if it runs out mid charge or in a lancer fight its dead. Call out when you need to restam, or if you need to pull out your backup horse now your allies can try to provide you cover.
    3. Our adventure thus far... As we prayed to the gods, we knew we could not stay. All of our work was for naught and we would have to abandon our village in hopes that the gods would bless our next location, that is, if we lived to see it. No one could have foreseen the frozen hell that we walked into. First it was the wolves, then the bears, then we ran out of food and then, winter hit. Eating roots dug from the frozen ground while living in huts made of branches and dirt was not what we had envisioned freedom to be....but it was better than the galleys, and it was enough to keep us alive. Northerners, Vikings, Barbarians...we have been called many things, but by the time winter was in full force, and after deciding in favor of vassalege to New France and endless raids from the enemies that seem to surround us on all sides, we definitively looked at ourselves as survivors. We now were citizens of the north with our own village and we are finally creating tools out of forged metal instead of branches and rocks. Progress has been slow and painful, yet the idea of being satisfied eludes us yet. We have managed to turn what was a snow-ridden wasteland into some semblance of a settlement. No thanks to the frozen ground and the evil Sixgods guild to the north, and Black Bear guild to the southwest, we've managed to survive until spring. Hopefully, now that we can plant crops, roots for three meals a day will be a thing of the past. Life is Feudal certainly is not a game for everyone. Even for those who are into challenging games, this one can be a bit brutal. If you have been looking for an open-world sandbox, full loot, full terraforming MMO that not only challenges your pvp ability, but also your long term planning and tactical strategies, Life is Feudal may be worth a solid look. In any case, below is a quick video to show you what we've done so far as well as links to the game on steam and our chapter forums. Thanks for reading and if we don't see you in LIF, we'll see you down the road in another game yet. - Throne https://discord.gg/pkYvYwX https://youtu.be/L_L7gu-gymM http://store.steampowered.com/app/700030/Life_is_Feudal_MMO/ https://covenantofthephoenix.com/gc/9-life-is-feudal/
    4. Due to the nature of the events of the evening I was unable to acquire any visual aids to go along with this story so I will do my best to fill in the visuals with Disney Movie Pictures. The evening began as most evenings do. The forges were firing, the tanning tubs were bubbling and you could hear Vance's horses trotting around nearby. The air was cold and frigid and there was a light snow making the dark night even darker. It wasn't enough to halt the progress as the Phoenix crew slaved through the night marching forward progressing the development of the settlement. Part way through the night Skywise was standing guard on the southern palisade looking off into the blurry distance past where Throne was doing whatever it is Throne does on the south mountain. he saw a shadowy figure coming over the horizon. He squinted to try to make out if it was friend or foe and just as he realized what it was a row of light appeared and started flying toward the keep. He shouted "Siege!". He yelled at Throne on the mountain side and signaled behind him. Throne turned to look. He knew he was a dead give away with his torch on the hillside but had no time to throw it down. So instead he sprinted towards the village. Behind him he could hear the deep gallop of horses. He made it to the edge of the settlement just outside the fence and took shelter in one of the shacks. He heard one of them approach and just as he pushed through the drape he lunged to the side and jetted back out the door to the next shack. The assaulter followed and was outwitted again, and again, and again. Throne must have hit more than half the huts int he village sliding in and dodging his blow and sliding out. After a long an grueling night the ever pressing Chinese managed to fight their way into our small fortress and slaughter our people. Vengeance must be ours, retribution must be swift, Who will take up the call?
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