Jump to content
News Ticker
  • Welcome to 2021, let's hope it is better than 2020.
  • Search the Community

    Showing results for tags 'mmorpg'.

    • Search By Tags

      Type tags separated by commas.
    • Search By Author

    Content Type


    Forums

    • Public Forums
      • Member Applications

    Categories

    • Community News
    • Gaming News
      • General Gaming

    Blogs

    • Throne's Blog
    • Tagon's weird music find
    • Killercod's Blog
    • EvilHealer's Blog
    • Delmar's Blog
    • CotP Greatness
    • Liquid Wolf's Thoughts
    • MrABT71's Blog
    • MrABT71's Blog
    • Joe's Uber Fun Blog
    • Burnin' Nitro
    • Bakath's Blog
    • Covenant of the Phoenix - The Shadowlands PVE Videos
    • Raven's Blog
    • Ztuke's Blog
    • Leveling Down
    • The Blog of Justice
    • Oort's Cloud
    • Return of Shadowbane
    • YugiZT270's Blog
    • Hyperionwolf's Blog
    • OBgun's Blog
    • Lazurkri's Blog
    • Storytime with Erudius
    • For the Story
    • Mecha Tabletop Project
    • Portfolio and Daily Blog

    Calendars

    • Community Calendar
    • Rift Event Calendar
    • Final Fantasy XIV Event Calendar
    • Life is Feudal Calendar

    Product Groups

    • Yearly Subscription
    • Monthly Subscription

    Categories

    • ArcheAge Unchained
    • ATLAS
    • Life is Feudal Guides
    • SWTOR Guides

    Categories

    • Movie
    • COTP Leadership

    Categories

    • Game Servers
    • Game Chapters
    • Inactive Chapters

    Find results in...

    Find results that contain...


    Date Created

    • Start

      End


    Last Updated

    • Start

      End


    Filter by number of...

    Joined

    • Start

      End


    Group


    AIM


    MSN


    Website URL


    ICQ


    Yahoo


    Jabber


    Skype


    Location


    Interests

    Found 6 results

    1. It has been a long 5 years, but Crowfall has finally gone into Closed Beta! If you're like me, you followed the massive hype for this game back in 2015-2017. A majority of players lost interest after the development cycle seemed to be going out further and further. I honestly just wrote it off and figured I would take another look when it got closer to launch. 2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". Closed Beta for Crowfall started on August 11th. I figured I would give the game a shot to see how it has progressed. I can now say that I am pretty happy with how much this game has improved. They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign. There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021. The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's. First off, let's talk about the worlds / servers. When you create your new character, you will want to start out in "God's Reach". This is the PvE world where you start out leveling your character and learning the basics of the game. At this point in the game they have a "new player experience" questline that takes you from levels 1-16. It shows you how the game works and gives you a small taste of what the game has to offer. Normally it is recommended to stay in the God's Reach world until you hit level 30 or so. Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). Before you dive into the main Campaign world, there are a few other options for you to explore. You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds". The zones are open-PvP and have keeps, forts, and outposts to fight over and claim. I believe the general level focus for The Infected worlds are 15-30. You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available. I believe that is where many player markets will be, and where most players will hang out between campaigns. In case this wasn't already apparent - your characters can freely move between worlds. Thus the same character you start in God's Reach can eventually transition into the main Campaign world. Lastly we get to the "main focus" of the game - the Campaign worlds! The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such. Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign. Here's where it gets even more interesting - the Campaign worlds are semi-temporary! The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses. The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped. All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign. Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again. The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently. It prevents the PVP game from getting stale, and offers some new challenges with each new campaign. We don't know yet how much each campaign will differ from the last, but there is definitely some potential there. One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will". What they mean by this is that each of your characters is just a shell that you are inhabiting at the time. As you start out in the game, you pick from one of the 12 races and 11 classes. Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes. You start out in one of these "common vessels" and play the game. Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character. The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats. It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character. Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay. You will have some characters for combat and others for crafting & gathering. The idea is that you will have lots of options so you don't get bored with just a single character. To top it all off, Crowfall has a real-time player progression system similar to EVE Online. Each of your characters levels up the normal way in PvE / PvP, but your account as a whole is always progressing in real time. Your account gains skill points every few seconds whether you are online or offline. You invest those skill points into various skills that benefit every character on your account. It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. While there are 11 basic classes in this game, that is only the beginning of your character progression. Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play. Crowfall goes even further by introducing "Disciplines". As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots. You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses. You can also equip up to 2 Major Disciplines that function like sub-classes for your character. They add in 4+ new skills and bonuses that allow you to customize your character to your liking. For example, you could be playing on an in-your-face melee DPS character like a Myrmidon. Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc. I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with. There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities. All in all it is one of the most varied character progression systems that I've seen in a MMORPG. The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free). They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game. Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic). Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost. On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off! It worked out to about $31-32. That promo is only active until August 23rd, so don't wait too long! Come join us and check the game out! If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. Here are a few decent videos to check out:
    2. Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020! I've been following this ARPG since it was first Kickstarted way back in 2015. I've played it once or twice throughout the development process... Some Alpha, some Beta. Overall it has come along very nicely, and I have high hopes for the future of this game. This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market. I know Cecil and I will be playing for sure. Come join us in-game and on Discord! Final Launch Trailer: Rhykker's Review: ZiggyD's Gaming Review:
    3. When the first ArcheAge was released, it was a huge chapter for COTP. The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled). A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds. Over time the game went F2P and quickly became a Pay2Win game. Let's just say that the community was unhappy with the direction of the game. Enter GamIgo Games! Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge. As a direct result of all the community backlash, they decided to release a completely different version of the game. By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems. ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model. You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs". The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed. For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing. The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase. They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold. Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game! Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game: At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested! If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:
    4. Due to the nature of the events of the evening I was unable to acquire any visual aids to go along with this story so I will do my best to fill in the visuals with Disney Movie Pictures. The evening began as most evenings do. The forges were firing, the tanning tubs were bubbling and you could hear Vance's horses trotting around nearby. The air was cold and frigid and there was a light snow making the dark night even darker. It wasn't enough to halt the progress as the Phoenix crew slaved through the night marching forward progressing the development of the settlement. Part way through the night Skywise was standing guard on the southern palisade looking off into the blurry distance past where Throne was doing whatever it is Throne does on the south mountain. he saw a shadowy figure coming over the horizon. He squinted to try to make out if it was friend or foe and just as he realized what it was a row of light appeared and started flying toward the keep. He shouted "Siege!". He yelled at Throne on the mountain side and signaled behind him. Throne turned to look. He knew he was a dead give away with his torch on the hillside but had no time to throw it down. So instead he sprinted towards the village. Behind him he could hear the deep gallop of horses. He made it to the edge of the settlement just outside the fence and took shelter in one of the shacks. He heard one of them approach and just as he pushed through the drape he lunged to the side and jetted back out the door to the next shack. The assaulter followed and was outwitted again, and again, and again. Throne must have hit more than half the huts int he village sliding in and dodging his blow and sliding out. After a long an grueling night the ever pressing Chinese managed to fight their way into our small fortress and slaughter our people. Vengeance must be ours, retribution must be swift, Who will take up the call?
    5. IMPORTANT CLOSED BETA INFO Dear Players, It is nearly time for the second Closed Beta test and we have some important updates for you. Explorer’s and Conqueror’s package holders. For those who have pre-ordered Explorer’s and Conqueror’s packages will have automatic access to the second Closed Beta Test after logging into their account. (There is no need to register again.) Here you will find instructions on how to access the client download. Don’t have a pre-order package? You can still enjoy the benefits such as early game access and exclusive items by pre-ordering Black Desert Online here. If you are lucky enough to have received a key from us or our media partners you can now redeem it at the key redemption page. Important dates: 12th of February: Key redemption starts, redeem your key here. 16th of February: Client download will be made available (you will also need to download the client even if you have the CBT1 client installed / The CBT1 client is now obsolete). We recommend to delete the CBT1 client before installing the CBT2 client to avoid potential conflicts. 18th of February at 08:00 UTC: servers open. 22nd of February at 08:00 UTC: servers close. For event info and up to date news follow us on Twitter, Facebook and the official forums. See you in-game! The Black Desert Online team.
    6. http://my.mmosite.com/2939211/blog/item/verything_you_need_to_know_about_mounts_inblack_desert_online.html https://www.youtube.com/watch?v=zgcoJhkAw9g#t=306
    ×
    ×
    • Create New...