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Found 46 results

  1. Another month of development and we are all a bit closer. Testing of the 64bit client is in progress by the people with IT access as well as the insertion of Coherent UI. Mage classes will be in testing in the near future. This is almost like watching Michelangelo work in the Sistine Chapel, slow and tedious but in the end a masterpiece. Patience is a virtue. This months newsletter can be found HERE LINK
  2. Another month and another newsletter. Many things are in the works in the background as the studio tries to climb over two major humps. Converting to the 64bit client and integrating the new UI based on Coherent's UI interfaces. So in the meantime testing is sparse and changes mostly invisible to the testers but we plod on. This months newsletter can be found here LINK
  3. Nanulak

    Beta 1 Starting

    After final testing today.. the word is beta 1 starts tomorrow, July 31, 2018 at noon eastern time.. Countdown timer: https://www.timeanddate.com/countdown/generic?iso=20180731T12&p0=263&font=cursive&csz=1 Countdown This is a old school beta to test many basics of the game. Beta 1 is expected to last 9-12 months.
  4. Just 33 days until Beta 1 launch. It is starting to feel real as we get closer. The updated CU store and available packages is still hidden as of this publishing but should be available soon. GDPR has taken up much of their time this past week but the end result is promised to be great for all CU supporters. You can view this months newsletter here LINK
  5. The studio definitely has its nose to the grindstone now. With only 65 days left till Beta 1 things are changing by the hour now. Testing is fast and furious and you can see an actual game emerging from the fog. Without further adieu.. you can view it here LINK
  6. Time is passing fast. We only have 96 days remaining as of this posting until the start of Beta 1 on the 4th of July. I hope everyone has planned time in their gaming budget to attempt to bring down the servers on the 4th. Well at least time enough to give it a try for this possible five day weekend as nothing can test a system better than a huge surge of folks trying to log in at once. Testing, testing testing. To check out this months newsletter you can find it here. LINK
  7. Beta 1 is finally going to happen. On the 4th of July, 2018, CU plans to open the doors on the long awaited beta. So if you currently own a game package that includes Beta 1 access you will be allowed of play test the game on this date. Currently only fighters, healers and archers are promised for this launch. Every realm will have at least two races available to choose from for character creation, basically humanoids and Luchorpan's at this time. What will actually be available for beta launch will change as we move forward but this is what to expect as a minimum. To see the newsletter, click HERE LINK
  8. A perfect start to a new year. CSE has big news to start the year off right. From a big financial windfall to several new hires. All of which points to getting the game out on a quicker pace than it had been on recently. So without further delay.. Here is the new style newsletter with alot of great news... LINK
  9. Finely, the months and years without beta are quickly coming to an end. By the end of January 2018, CSE will have some big announcements that will make everyone happy. While it has not been disclosed as to what the announcements are, the speculation mainly revolves around the beta announcements. Now for a wrap-up of some of the work over this last month here is the final newsletter of 2017. LINK
  10. We now can pick up the scent of the upcoming beta in the winds. The Saturday Night Siege concepts are rolling out weekly and they all point to two things. We are testing beta elements right now and they are truly fun as we get to kill each other. After years of mostly behind the scenes tech and engine building CU is finally building the game elements that people can see and touch. At least those in internal testing and some with beta access. Soon Beta 1 will be on the horizon. You can find this months newsletter here. LINK
  11. This month we continue on the long march to beta. Some of the notable topics of the month newsletter are "The Dragon Circle" and "Dragon Challenges" both of witch are what we can expect once beta 1 starts. The concept is to make beta testing fun for the community at the same time test required elements of the tech. So expect alot of fun testing of actual planned game mechanics from siege warfare to group on group battles. For now this is all still in development and there is no official start date. But beta testing looks to be actually very fun once it does start. You can find this months newsletter here. LINK
  12. This months newsletter covers alot of the current progress towards Beta 1 and is a good read. This month in the forums boils down to one main topic that has generated a whole lot of interest / posts / questions / concerns and in general just about everything under the sun. This topic is CU's planned Grouping and Social Systems. They plan on having 5 types of groups, Solo player, Warband [party], Battlegroup [raid], Order [guild] and Campaign. You can read about this grouping and social system in its current form in the BETA 1 DOC, starting with page 34. Link to Beta 1 Doc. You can find this months newsletter here LINK
  13. There is a smell in the air. I think CU Alpha is starting to smell done. Things a changing fast and there is now a glimpse of a light at the end of the tunnel. The Beta 1 document is growing weekly and many exciting elements of the game are starting to come into focus. To view this months newsletter, you can find it here LINK
  14. A quick snippet from this months newsletter.. "Over two thousand PC clients running around in a small space!" As you can see both the clients and the servers are really coming together. New elements are added weekly like individual inventories and still the game runs very well. From my perspective, beta is steadily coming into better focus each and very week. To see this months newsletter you can get it here. LINK
  15. A very productive June at the CSE studios. We are starting to see a real game coming together. Whenever you can run through an open field and crank your bow up in the air to fire a flaming arrow and watch its arched trajectory before exploding on its target, you know you are getting somewhere. A whole lot more gameplay elements are now in testing within the CU alpha. It is starting to feel like a game now. You can now see a bit of the current progress and state in this months newsletter here. LINK
  16. May has been a productive month for CU, especially the multi server tech that allows a player and objects to "seamlessly" transition from one server to another without knowing it. The mind blowing part to me is the ability to see into the other server and interact with it as if they were truly on the same giant server. To explain more clearly, island A may be server X and island B server Y can see and fight between each other. Not only people can transfer freely between the servers but so will projectiles and basically everything else in the game. To find out more on the current progress of CU you can check out the newsletter here. LINK
  17. April has been a solid month for the games production. In this months newsletter you will find several areas of interest that show beta is closer than ever. To find this months newsletter you can go here. LINK
  18. Spring is upon us and along with the rebirth of nature, we have to contend with a bout of colds and allergies. Looking on the bright side this bout was merely an inconvenience. Solid progress on the game has been made this past month. One of the highlights in today's newsletter is a taste of the games planned Crowd Control. So to view this months newsletter you can find it here. Link
  19. Another good month of progress for CU as they march towards beta. The team is growing and many game elements are in the works. For now we have to remain patient as the team keeps crunching the code and weekly the backers perform tests. So to view this months newsletter you can find it here. Link
  20. CU's first newsletter of the new year is now out. This will be a very important year for CU as they will be starting beta testing and there will be a huge amount of new people taking their first looks at the game. You can read all about it here... Link
  21. The end of month and year newsletter is now out. The studio is taking time off for the holiday's and will officially be down until January 2017. Mark Jacob's summary of this past year sums it all up. I think people will finally start to see a real game in 2017 as Beta roles out and people get to touch and feel the real thing. You can find a link to the newsletter below. Click Here
  22. dragorz

    Orcs Must Die Unchained.

    Started a COTP guild in orcs must die unchained for all who wish to play. Covenant Of The Phoenix is the guild name in the game or as COTP. if you want in my name is Dragorz in game and steam name.
  23. Another month has passed and work continues on CU. Hiring has gone well and you will get to meet a few of the new hires here in the newsletter. So without further delay here is this months newsletter. You can view the newsletter here.
  24. We are now in the last quarter of 2016 and we have a new newsletter from CSE that includes their current progress and updates on the march towards Beta 1. October was a very productive month for the studio as they start to hit their stride with all the the new staff. From my perspective, the game has turned a corner and has really started to roll on producing a game worthy of our time and money. Read all about the progress and much more here in this months newsletter. You can view the newsletter here.
  25. CU teaser video from Dragon Com 2016. Some of the new members who have not been following this game over the last 3 1/2 years may take interest in this future RvR MMO game. Here is the link to the video. CU Dragon Con.
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