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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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By Throne

Drayvn ARK cluster updated with Extinction

The ARK: Extinction map has been added to Drayvn's Server Cluster.
The Goal:
Link multiple maps on one server so that players can truly enjoy everything the game offers. You can live on the Island and still explore the dungeons on Extinction while using the dragon you got from scorched and the spelunking tools you got from Aberration.
Note: This is a private server cluster created by Drayvn and is open to COTP members who are able to conduct themselves in a mature manner.  
Note II:  These servers are not modded in order to provide some difficulty to those who can handle it.
Maps currently in cluster:
The Island Scorched Earth Aberration Extinction Server Names:
Pheah Islands Pheah Scorched Pheah Aberration Pheah Extinction Forum Group Link: 
 
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Azog's Lancer Guide

   (0 reviews)

Description

Azog's guide for Lancers in Life is Feudal

Lancer is probably the hardest combat profession to play, and it’s even harder to play in our terrain. But Lancers are the king of the battlefield who dominate archers and infantry, can freely move around the battle field and have a horse who takes all your damage. So, if you are willing to tough it out and learn this profession this guide is for you. 

The Pros and Cons of Lancers:

Pros:

  • Mobile
  • Anti-Infantry
  • Anti-Archer
  • Extremely high damage
  • Able to run people down
  • Hardly take any damage while mounted

Cons:

  • Difficult to play
  • Gets murdered by pikemen
  • Horses get stuck quite often
  • Getting dismounted usually means your launched from your horse and must make the judgement call to either run back to it or ditch the horse
  • Reliant on horse health/stamina
  • Extremely limited by terrain

 

Build (Courtesy of Zhek)

Lancer:

STR: 30 AGI: 10 CON: 80 INT: 10 WIL: 20

Cavalry: 90

Knight: 90

Lancer: 90

Footman: 60

Swordsman: 60

Extra Points: 10

Equipment: T2 Chain, Lance, Kite Shield, Gross Messer.

 

Notes of build:

Personally, I prefer the bastard sword over the Gross Messer since it does more damage with more range, the downside being you’ll be unable to use a shield unless you do a mid-combat weapon swap. I would try both and go with what your most comfortable with.

 

Training:

Once you get 60 Knight take a jousting lance, go the north open area and begin lancing the training dummies. You should only be at the minimum speed to lower the lance while training there. I would do this in 1st person until you hit 30, and then on only lance in 3rd person now you can get used to it. In battle you are not going to be wanting to swap between 1st and 3rd person since it will limit your view of the surroundings and being a lancer is all about being aware of the position of other enemy and allied lancers and nearby obstacles that could stop your horse in its tracks.

Getting 90 Cavalry, Knight and Lancer is important. 90 Cavalry makes it less likely you’ll be knocked off. 90 Knight gives you a 8 second buff making you unable to be knocked off with a 15 second cooldown so this will always be up in your charges. 90 Lancer gives you access to the decorated lance and greatly increases your damage output. To get there you will need the aid of your guildies and have them torch you with the correct armor set equipped.

 

Horse Mechanics:

Horses speed up when you hit w. No matter what speed you are at the horse stam drain is the same. It slows down or backs up when you s. Emergency brake is z. You do not need to hold down w to move, and should avoid doing so. Takes 5 taps to get to a gallop where you can knock over people and lower your lance. Faster you are more momentum damage. If you are stopped by terrain, you will need to back out of it to get yourself unstuck.

 

Tips for Lancers:

  • Avoid extremely clumped groups of enemies, each enemy you hit you will be slowed down. To many and you will be stopped, and forced to back outwards from the enemies. This will get your horse killed extremely quickly.
  • Avoid charging pikemen, pick off the infantry and archers surrounding them but do not charge pikemen head on. Leave them to the archers and infantry to deal with.
  • Aid your allies, keep an eye on your back line and listen up in comms, if they need help you charging in and knocking over people attacking your guys is extremely helpful and can save lives just be careful to avoid your own guys.
  • T-boning enemy cavalry will dismount them unless they have iron grip up.
  • Charge clustered areas of enemies or enemies that have their back turned to you and are focused elsewhere. It is extremely easy to dodge charging cavalry if it’s just 1on1.
  • You don’t need to be at max speed!!! You need to be just above the line in the speed to lower the lance, use this accurately line up a shot and speed up at the last second to get the momentum damage.
  • Avoid charging towards walls or mountain sides, or in general any area you know you will be unable to ride out of cleanly. You will get stopped, stuck, and must back out. This is just asking the enemy to freely hit your horse. Your goal is to make clean swipes, circle out and come back in for another go.
  • When fighting with multiple lancers you need to be extremely aware of your surroundings, once your lance is lowered it will hit whatever comes in contact unless you sheath your weapon. You can easily hit your ally’s horses, or run into them and dismount them. You need to be careful, Lancer is probably the easiest profession to accidently kill your allies with if you’re not paying attention.
  • We do use stamina. It takes 30 stamina to lower the lance and you do not regen it while its down. Whenever you hit w you speed up, which takes stamina if you run out of stamina your lance will be raised. While our stamina is not a huge issue, it is something you should be aware of. Do not hold down w in combat.
  • Keep an eye on horse stam, if it runs out mid charge or in a lancer fight its dead. Call out when you need to restam, or if you need to pull out your backup horse now your allies can try to provide you cover.


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