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By Damis

7 DAYS TO DIE - Alpha 19 B-157 Experimental Released.

The Fun Pimps are working towards another huge upgrade for the survival game 7 Days to Die, with a new experimental build out now to try. It's a massive upgrade again to many areas of the game. Some of what's new includes: Linear Color Space Lighting, Improved Gamepad Support, New Survival System & Critical Injuries, Interactive Loading Screen, Food and Water Bars in the UI and HD Characters.
Alpha 19 Official Release Notes
https://7daystodie.com/a19-official-release-notes/
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By Damis

Camelot Unchained Newsletter #67

Slowed but not stopped. 
We are now entering the new 90 day development period.  So we expect to see giants in all their glory or at least an early version.  Also, they plan on starting up a persistent world on a 24/3 [weekends] server run by their overlord program.  Some things we may also see during this period is are the Spirit mages and dragons as they start to get flushed out.
This months newsletter:  https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642244
News: https://camelotunchained.com/v3/category/news/
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By Damis

Amazon's MMO New World Release Date.

New World will launch on August 25th, 2020. It was originally planned for a May release date before the Covid-19 pandemic caused many games to be delayed. 
Does New World require a subscription?
No, there will not be a subscription fee to play New World. You only need to make a one-time purchase—it's $40 for the standard edition—though there may be expansions or other things to spend money on in the future.
Will there be a New World beta?
Yes, the closed beta begins on July 23, which you can get access to by pre-ordering.
https://www.newworld.com/en-us
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ATLAS: Ship Sail Design / Tattoo Guide

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Description

Hey folks, this is a quick guide to creating reasonably artistic custom designs for your ship sails as well as tattoos for your avatars.

 

Tools you will need

See this link for the ARKpnt Editor

If you do not want to use your default paint editor or you do not already have a favorite graphics editor installed, click here to download the free GIMP graphics editor.

 

Local "my paintings" file folder

Your local saves will be in your steam folder and will follow a folder path similar to this:

SteamLibrary\SteamApps\common\ATLAS\ShooterGame\Saved\MyPaintings

 

Prepare and download customizable area

In Atlas, obtain a paintbrush (on avatar) and some black paint on a grill using berries and filled water containers (leather pouch or water jug).  One filled jug and a few berries will make a stack of 5 paint.

For sails, equip the paintbrush and left click on the mast of a ship, the in-game paint window will activate.  For tattoos, right click and select the tattoo button on the lower middle of in-game paint window.

20190123001413_1.jpg

Use the thick black paint option to outline all the areas on the sail and/or avatar you would like to customize.

When finished, click the save to disk button in the middle top of the paint window.  Once complete, you have successfully save the pnt file to your "my paintings" folder.

Open up the ARKpnt editor and load the saved ARKpnt file from the above mentioned "my paintings" folder.

Once loaded, click the "Save as Image" button in ARKpnt and save a png file to the same "my paintings" folder.

image.png

Now, open the saved png file in your graphic editor (I use Gimp).

Here's a few examples of what you'll initially pull out of an ARKpnt file:

image.png

Mizzen_SailTriple_C_7.pngLargeSpdSail_SailTriple_C_1.png

 

Now do some fancy magic in your graphics editor in place and within the bounds of the above rough outlines:

image.pngimage.png

 

Now export your changes in png format to your "my paintings" folder.

image.png

Once exported, load the image file into ARKpnt by clicking on the "Load image" button in ARKpnt....it will then ask to convert the image using "Ark/Atlas" colors.  You'll end up with something like this:

image.pngimage.png

 

Next, click on the "Limit Colors" button in ARKpnt.  This will allow you to customize what the final product will look like using the colors available in-game as well as limiting how many colors will be needed (the editor tries to fit as many colors as possible).  So far, I've stuck with red/black tattoos and Red/White/Black for sails.  It just makes it easier for others' to download the file in-game and make a copy.  Here's a couple of my finished products:

image.png

image.png

 

Once you are happy with the finished product in ARKpnt, click the "Save as ARKpnt file" button and go in-game.

Get back to the paint editor window ingame, with the paintbrush left-click on the sail or right-click for tattoos.  Don't forget to select the tattoo button in the bottom middle of the paint editor window. (if you fail to do this, the upload will come out fuzzy.

Now click on the upload button:

image.png

If you are missing dye, the editor will visually show you what you're missing.  If you have all the required dyes, click the same button again to upload and apply the dye.  The paintbrush will apply the paint automatically.

There are some caveats that will cause network timeouts for some tattoo designs...I haven't figured out what exactly causes them, other than uploading less.



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