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    Found 1 result

    1. So you want to be a summoner. Congratulations, you've chosen one of the most versatile jobs currently available in FF14. At lvl 30, an arcanist can differentiate into 2 different jobs (the only base class to do so). A summoner is the DPS caster, and a scholar is the healer. Until lvl 30, a scholar and a summoner have the exact same move set. This guide will follow along as if you're going to ignore the scholar job altogether. The main strength of the summoner is the source of sustained damage in the form of damage over time spells and the damage augmentation of a pet. Summoners are technically able to beat things over the head with their main weapon, which is a grimoire, but that damage is negligible at best. Because of this, being able to attack from range is another great asset. This FAQ will aim to discuss the general mechanics of being a summoner as you level from 1 to 50. This will include: A level-by-level short discussion about each action/trait. What to look for in gear. How to get the most out of your pet. What skills should you prioritize in gear. It's probably going to be a tl;dr format, but I'll have the main sections set apart so you can look at what you'd like to. I. Stats/Gear II. Spells, abilities, traits III. Pet discussion IV. Level 50 (my HUD) I. BASIC STATISTICS AND "OPTIMAL GEAR" Your basic stats affect overall performance, attack, and defence. Primary Stats Strength (STR) - Melee Physical Damage. Block & Parry Percentage. (Pretty useless for SMN) Dexterity (DEX) - Ranged Physical Damage. Block & Parry Chance. (Again, pretty useless for SMN) Vitality (VIT) - Your total HP. Does not affect defense. (Not extremely important, but still imporant to live thru many instances at lvl 50) Intelligence (INT) - Attack Magic Potency. (The most important primary stat SMN) Mind (MND) - Healing Magic Potency. (Affects Physick, but as a SMN this will remain low, you can raise it with gear, but it usually comes at the cost of INT) Piety (PIE) - Your total MP. (Believe it or not, this isn't too imporant either because of all the mp restore ablilites SMN gets) Secondary Stats can be directly affected by your Primary stats and/or the gear you have equipped. Offensive Properites Accuracy - Your chance to successfully land attacks. (Not really important until lvl 50) Critical Hit Rate - Your chance to critically hit, i.e. do more damage than usual. (Extremely important for SMN) Determination - Affects damage dealt by all attacks and HP recovered by spells. (Important, but not as important as Int or Crit Rate) Defensive Properties Defense - Overall physical damage reduction. (Gained thru equipment. SMN will have pretty weak overall defense) Parry - Your chance to parry. Parrying reduces damage by a certain percentage. (again, pretty weak for SMN) Magic Defense - Overall magical damage reduction. (Gained thru equip. SMN will have fairly strong magical defense) Physical Properties Attack Power - Your overall physical damage capability. (Apparently, beating things upside the head with a book doesn't do a lot of damage) Skill Speed - Reduces recast time of weapon skills. (Irrelevant for SMN as it has no weapon skills) Physical Resistances (Largely unimportant for SMN, and only affected by gear) Slashing - Axes, Swords Piercing - Spears, Arrows Blunt- Fists, Staves, Wands, Books Mental Properites Attack Magic Potency - Your overall magic damage capability. (Most important Secondary Stat for SMN. The higher it is, the more damage you're doing overall) Healing Magic Potency - Your overall healing capability. (Low as SMN, but still affects Physick.) Spell Speed - Reduces cast time of magical skills. (Even with a large number in this stat, it's fairly irrelevant in the long run compared to your other stats) Elemental Resistances are pretty much just that, and will generally not affect much unless you are using gear w/ materia aimed at reducing damage from a certain element. Depending on your race, you will have better (very very slight) or worse stats as an arcanist. The most important stat for a summoner is Int. In order of highest racial int to lowest racial int is as follows: E Duskwight, E Wildwood, H Midlander, L Plainsfolk, L Dunesfolk, R Hellsguard, M Keepers of the Moon, H Highlander, M Seekers of the Sun, and finally R Sea Wolves. "Optimal Gear" Now that you've seen the stats and which ones that are more important than others, you can gear yourself specializing in one important area, or optimizing it in others. For me, the ideal order of statistics that gear gives should be prioritized in the following way: Weapon Damage - The flat-out damage listed on your weapon. This is hands down the most important stat to raise Intelligence - The base stat in addition to weapon damage for every damaging spell in your arsenal Critical Hit Rate - The higher this is, the higher your chance of making a more damaging attack Determination - Not as important as Crit Rate, but is useful in raising your base damage non-crit. Accuracy - Base accuracy should be pretty good, but at the highest ilvl doing the highest lvl content, this is important and needs to be raised at the cost of other stats. Raise this if you need to, but sacrifice a less important stat if at all possible. Spell Speed - Nowhere near as important as the other 4, but you really don't want a low number here either, or your damage per second will be lower than it should be. Still a 2.5 second cast and a 2.42 second cast may add up over time, but it's still pretty negligible imo. You don't have to prioritize your gear in this way, but weapon damage should always be first NO MATTER WHAT, as it affects EVERYTHING you do attack-wise.
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