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After final testing today.. the word is beta 1 starts tomorrow, July 31, 2018 at noon eastern time.. Countdown timer: https://www.timeanddate.com/countdown/generic?iso=20180731T12&p0=263&font=cursive&csz=1 Countdown This is a old school beta to test many basics of the game. Beta 1 is expected to last 9-12 months.
Hello everyone! From Trion's official ArcheAge page, it says that the third beta will begin at "10:00 AM PDT next Thursday, August 14 and run through Monday, August 18 at 10:00 AM PDT." They say that the last beta went fantastic, and they're hoping to add some new features for "Closed Beta Event 3: Blood and Bounty" the link has all the info! As for myself, I hope to see our chapter there, and to experience more of ArcheAge. End of Beta 2 along with Blood and Bounty information: http://www.archeagegame.com/en/news/2014/08/producer-letter-sailing-through-beta/
We've been talking on and off about this with members of CotP, but I wanted to make the general public more aware of recent changes Zenimax Online has made to ESO. Much of these are things people wanted: http://www.theouthousers.com/index.php/news/126557-zenimax-stays-focused-on-player-feedback-during-home-stretch-of-elder-scrolls-online-development.html Starter Zones Perhaps the key complaint from long-time Elder Scrolls fans... Getting plopped into a starting zone, and told to work your way towards the larger world. The starting zones still exist, but it appears that Zenimax Online has decided to hear your cries and drop you right onto the cold-hard-steps of the first major city for each faction in the game. Plenty of people, NPCs, and larger areas to explore. And... you can always take the boat back to the starting area if you so desire. Dark Fissures One of the best things about ESO is the Dark Anchors. Events spread across the world where cults summon openings to Tamriel and players must defeat the spawns and mini-bosses that appear to claim experience, loot, and fun! One of the worst things about ESO is the Dark Anchors. Events that always occur in the same location, where players meet the same spawns and have to hoof it across the map to get to one if it happens to start up while you are in the middle of something else. Well... they are fixing both those things with Dark Fissures. Similar to Dark Anchors, these events are random, and occur in different places around the map. No quite as rewarding as the Dark Anchors, but provide a needed variety to the world to help make players feel like things really are happening to tear the world in two. Somewhat like Oblivion Gates, and Dragon Spawns from Oblivion and Skyrim. Randomness! I'm kind of happy to see more randomness. Dark Anchors are now being made more difficult, and more rewarding. You know where they are at... and when those chains come down into the world, you will certainly see far more players show up to reap the rewards of THAT conflict. Collision Detection This is where I need to give Zenimax Online some lower marks. Yes... they enabled collision between NPCs and Players. I'm happy I actually have to walk around the mobs I'm fighting instead of simply running through them to avoid their attacks.But I really wanted Player Collision detection. Oh I understand the difficulties... the insane amount of processing... the very real game experience I have had of twenty players circling me and proceeding to keep me trapped inside. But it is entirely possible to do. I really wanted to see this happen. I guess this is a first step... maybe one day. -------------------------------------------------------- One thing to keep in mind with all these changes is that Bethesda has made many of these in response to player's criticisms and requests within the last few months of Beta. I'm very impressed with how quickly they are making changes, and the effort they appear to be going to this close to release. Video about the above content. And the Chalamo Starting Zones @~ 4:00 Collision @~ 10:10 Dark Fissures @~ 14:35 Chalman Keep Defense - Rest of the Video Small group of Daggerfall defenders held the Chalman Keep against both enemy factions through coordination, strategy, and cooperation. Excellent account that made it into Lore when the developers saw what was happening. There is a book in game describing the player PvP event. Salute to the Daggerfall Covenant!
Over the weekend, I was directed to the new nVidia driver update to 3.14, do take a look if you are up to date. They also have a new beta tool called GeForce Experience. You install it, it auto checks for updates, as well as has preset optimizations for games. Ex. I run MWO in higher nicer settings, but have lower FPS. I let the program set MWO to optimized settings. Woof! FPS now at 60, the game looks low quality as I have a GT640, but man the game runs smooth and tight now. I haven't changed it back to the eye candy settings as it's a pvp oriented game and accuracy matters. Give it a look see! News: http://pcsupport.about.com/b/2013/03/15/nvidia-drivers-windows-7-8-vista-xp.htm Review http://www.slashgear.com/geforce-experience-open-beta-hands-on-optimization-for-all-24266676/ Download from nVidia: http://www.geforce.com/drivers/geforce-experience/download Image: