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    Found 16 results

    1. It has been a long 5 years, but Crowfall has finally gone into Closed Beta! If you're like me, you followed the massive hype for this game back in 2015-2017. A majority of players lost interest after the development cycle seemed to be going out further and further. I honestly just wrote it off and figured I would take another look when it got closer to launch. 2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". Closed Beta for Crowfall started on August 11th. I figured I would give the game a shot to see how it has progressed. I can now say that I am pretty happy with how much this game has improved. They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign. There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021. The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's. First off, let's talk about the worlds / servers. When you create your new character, you will want to start out in "God's Reach". This is the PvE world where you start out leveling your character and learning the basics of the game. At this point in the game they have a "new player experience" questline that takes you from levels 1-16. It shows you how the game works and gives you a small taste of what the game has to offer. Normally it is recommended to stay in the God's Reach world until you hit level 30 or so. Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). Before you dive into the main Campaign world, there are a few other options for you to explore. You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds". The zones are open-PvP and have keeps, forts, and outposts to fight over and claim. I believe the general level focus for The Infected worlds are 15-30. You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available. I believe that is where many player markets will be, and where most players will hang out between campaigns. In case this wasn't already apparent - your characters can freely move between worlds. Thus the same character you start in God's Reach can eventually transition into the main Campaign world. Lastly we get to the "main focus" of the game - the Campaign worlds! The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such. Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign. Here's where it gets even more interesting - the Campaign worlds are semi-temporary! The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses. The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped. All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign. Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again. The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently. It prevents the PVP game from getting stale, and offers some new challenges with each new campaign. We don't know yet how much each campaign will differ from the last, but there is definitely some potential there. One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will". What they mean by this is that each of your characters is just a shell that you are inhabiting at the time. As you start out in the game, you pick from one of the 12 races and 11 classes. Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes. You start out in one of these "common vessels" and play the game. Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character. The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats. It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character. Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay. You will have some characters for combat and others for crafting & gathering. The idea is that you will have lots of options so you don't get bored with just a single character. To top it all off, Crowfall has a real-time player progression system similar to EVE Online. Each of your characters levels up the normal way in PvE / PvP, but your account as a whole is always progressing in real time. Your account gains skill points every few seconds whether you are online or offline. You invest those skill points into various skills that benefit every character on your account. It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. While there are 11 basic classes in this game, that is only the beginning of your character progression. Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play. Crowfall goes even further by introducing "Disciplines". As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots. You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses. You can also equip up to 2 Major Disciplines that function like sub-classes for your character. They add in 4+ new skills and bonuses that allow you to customize your character to your liking. For example, you could be playing on an in-your-face melee DPS character like a Myrmidon. Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc. I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with. There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities. All in all it is one of the most varied character progression systems that I've seen in a MMORPG. The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free). They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game. Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic). Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost. On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off! It worked out to about $31-32. That promo is only active until August 23rd, so don't wait too long! Come join us and check the game out! If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. Here are a few decent videos to check out:
    2. Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020! I've been following this ARPG since it was first Kickstarted way back in 2015. I've played it once or twice throughout the development process... Some Alpha, some Beta. Overall it has come along very nicely, and I have high hopes for the future of this game. This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market. I know Cecil and I will be playing for sure. Come join us in-game and on Discord! Final Launch Trailer: Rhykker's Review: ZiggyD's Gaming Review:
    3. For me, there is nothing not awesome about the Christmas time of year. Living in Texas, despite having near zero chance of snow, this time of year still brings something magical to my home and my family. This list changes for me from year to year, but I always enjoy making it! I'll get right to the list, please feel free to reply with your favorites! 1. Rudolph, the Red-Nosed Reindeer 1964 classic clay-animation version. 2. The Snowman 1982 - Very touching story despite having no words. 3. The Muppet Christmas Carol 1992 - Always a top 5 favorite of mine. 4. The Polar Express - 2004 5. Elf - 2003 6. A Christmas Story - 1983 7. A Charlie Brown Christmas - 1965 8. It's a Wonderful Life - 1946 9. The Nightmare before Christmas - 1993 10. Rise of the Guardians - 2012
    4. When the first ArcheAge was released, it was a huge chapter for COTP. The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled). A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds. Over time the game went F2P and quickly became a Pay2Win game. Let's just say that the community was unhappy with the direction of the game. Enter GamIgo Games! Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge. As a direct result of all the community backlash, they decided to release a completely different version of the game. By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems. ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model. You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs". The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed. For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing. The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase. They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold. Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game! Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game: At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested! If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:
    5. Fallout 76 is live right now. It wasn’t supposed to go live until midnight last night but it’s arrived early so a few of us started our journey through Bethesda’s post-apocalyptic MMORPG yesterday. So far, it is playing more like a Fallout 4 co-op with a new ((much larger) map than the pvp mayhem some were expecting. I did run into a few brave souls who wanted to tangle early on, but not much came of it as there are protocols that keep open pvp from being too deadly until after you reach level 5. I crashed twice in 10 hours, and my 4 yr old system held up nicely on ultra graphics (I7 - RX 480 - 32GB Ram). The base building is unique and interesting. Pieces snap much more smoothly than I remember in FO4. If you find a unique plan (blueprint) like a crafting station or furniture, you can help your team out by building it for them on their camp (base) and they'll get to keep it, even if they move their base around. The S.P.E.C.I.A.L system has been revamped with cards you can use to customize your characters perks and abilities, e.g. Guild Wars. I didn't see it as a minus or plus, just something new to figure out and maximize for the way I play the game. The difficulty was typical of Fallout games, where it can be a challenge for moderate gamers and daunting for casual gamers new to the Fallout franchise. Good times are always best shared, and this game is no exception....running around with a team is much more enjoyable, however the game does not diminish whatsoever when it comes to making progress solo. So far, it has my endorsement. Join us in discord https://discord.gg/ar8NGD or on the forums
    6. Fallout 76's full release date was announced at Bethesda's E3 conference, and it's coming this year on November 14th, 2018 on PC Now, please feel free to rewind your gaming memory to June, 2015... ARK: Survival Evolved's early release showed up on Steam, and surprised the heck out of most CotP members, including myself. Despite the server stability and networking issues, the game was quite a hit with CotP members and certainly made a lasting impact on this community. While Fallout 76 is not sneaking up on anyone who doesn't live under a rock, I am personally hoping for another CotP adventure filled with good times akin to our experience in the early days of ARK's early release. I hope to meet plenty of CotP gamers who I haven't had the opportunity to game with in the past, and potentially add a few new names to my eternal (short) list of people I generally pretend to like. Similar to ARK, I also expect we will have enough participation to garner some internal competition....(hopefully a change from the standard Throne's team vs Damis' team we generally end up in). We do not have any plans for an official CotP group in the current BETA, however, as always, we will rely on our established team of early testers to give us a head start on how the game plays and where the early focus needs to be. The group forum is up and open to whomever would like to join in on the discussions and plans. General information:
    7. Lancer is probably the hardest combat profession to play, and it’s even harder to play in our terrain. But Lancers are the king of the battlefield who dominate archers and infantry, can freely move around the battle field and have a horse who takes all your damage. So, if you are willing to tough it out and learn this profession this guide is for you. The Pros and Cons of Lancers: Pros: Mobile Anti-Infantry Anti-Archer Extremely high damage Able to run people down Hardly take any damage while mounted Cons: Difficult to play Gets murdered by pikemen Horses get stuck quite often Getting dismounted usually means your launched from your horse and must make the judgement call to either run back to it or ditch the horse Reliant on horse health/stamina Extremely limited by terrain Build (Courtesy of Zhek) Lancer: STR: 30 AGI: 10 CON: 80 INT: 10 WIL: 20 Cavalry: 90 Knight: 90 Lancer: 90 Footman: 60 Swordsman: 60 Extra Points: 10 Equipment: T2 Chain, Lance, Kite Shield, Gross Messer. Notes of build: Personally, I prefer the bastard sword over the Gross Messer since it does more damage with more range, the downside being you’ll be unable to use a shield unless you do a mid-combat weapon swap. I would try both and go with what your most comfortable with. Training: Once you get 60 Knight take a jousting lance, go the north open area and begin lancing the training dummies. You should only be at the minimum speed to lower the lance while training there. I would do this in 1st person until you hit 30, and then on only lance in 3rd person now you can get used to it. In battle you are not going to be wanting to swap between 1st and 3rd person since it will limit your view of the surroundings and being a lancer is all about being aware of the position of other enemy and allied lancers and nearby obstacles that could stop your horse in its tracks. Getting 90 Cavalry, Knight and Lancer is important. 90 Cavalry makes it less likely you’ll be knocked off. 90 Knight gives you a 8 second buff making you unable to be knocked off with a 15 second cooldown so this will always be up in your charges. 90 Lancer gives you access to the decorated lance and greatly increases your damage output. To get there you will need the aid of your guildies and have them torch you with the correct armor set equipped. Horse Mechanics: Horses speed up when you hit w. No matter what speed you are at the horse stam drain is the same. It slows down or backs up when you s. Emergency brake is z. You do not need to hold down w to move, and should avoid doing so. Takes 5 taps to get to a gallop where you can knock over people and lower your lance. Faster you are more momentum damage. If you are stopped by terrain, you will need to back out of it to get yourself unstuck. Tips for Lancers: Avoid extremely clumped groups of enemies, each enemy you hit you will be slowed down. To many and you will be stopped, and forced to back outwards from the enemies. This will get your horse killed extremely quickly. Avoid charging pikemen, pick off the infantry and archers surrounding them but do not charge pikemen head on. Leave them to the archers and infantry to deal with. Aid your allies, keep an eye on your back line and listen up in comms, if they need help you charging in and knocking over people attacking your guys is extremely helpful and can save lives just be careful to avoid your own guys. T-boning enemy cavalry will dismount them unless they have iron grip up. Charge clustered areas of enemies or enemies that have their back turned to you and are focused elsewhere. It is extremely easy to dodge charging cavalry if it’s just 1on1. You don’t need to be at max speed!!! You need to be just above the line in the speed to lower the lance, use this accurately line up a shot and speed up at the last second to get the momentum damage. Avoid charging towards walls or mountain sides, or in general any area you know you will be unable to ride out of cleanly. You will get stopped, stuck, and must back out. This is just asking the enemy to freely hit your horse. Your goal is to make clean swipes, circle out and come back in for another go. When fighting with multiple lancers you need to be extremely aware of your surroundings, once your lance is lowered it will hit whatever comes in contact unless you sheath your weapon. You can easily hit your ally’s horses, or run into them and dismount them. You need to be careful, Lancer is probably the easiest profession to accidently kill your allies with if you’re not paying attention. We do use stamina. It takes 30 stamina to lower the lance and you do not regen it while its down. Whenever you hit w you speed up, which takes stamina if you run out of stamina your lance will be raised. While our stamina is not a huge issue, it is something you should be aware of. Do not hold down w in combat. Keep an eye on horse stam, if it runs out mid charge or in a lancer fight its dead. Call out when you need to restam, or if you need to pull out your backup horse now your allies can try to provide you cover.
    8. I was a month or so into joining an established guild called "House of Blackrock" when I met Oonagh (then Audria) and created a friendship that would eventually lead to the beginning of the Covenant of the Phoenix. I was level 12 and she was level 5 on the Darktide server of Asheron's Call. I was also just recently 22 years old and rocking my way through life in the fast lane. I would love to say it was just so easy to formulate the plan that would eventually lead to this community's future successes, but that would be anything but the truth. First chance I got to make a real game-changing leadership decision, I fell flat on my face (The Rage of Angels incident), lost dozens of friends and singlehandedly cut this community's membership by 90%. Failing is pretty sucky in the moment, fortunately, it gives you the chance at winning in spite of previously failing...which is awesome. We had a really good run in Asheron's Call, and made a lot of really good memories, many of them out of really bad situations. Apparently, this community has, as a whole, taken this ability to mind-numbing levels, which has, in turn, given the ten thousand or so members that have joined us over the years some incredibly good times. Most of the reasons that this community has really worked out is already stated in the guild charter, however, one unwritten standard has definitely set us apart....If you can manage to have a good time during a really bad quest, it leaves nothing but good memories.
    9. Our adventure thus far... As we prayed to the gods, we knew we could not stay. All of our work was for naught and we would have to abandon our village in hopes that the gods would bless our next location, that is, if we lived to see it. No one could have foreseen the frozen hell that we walked into. First it was the wolves, then the bears, then we ran out of food and then, winter hit. Eating roots dug from the frozen ground while living in huts made of branches and dirt was not what we had envisioned freedom to be....but it was better than the galleys, and it was enough to keep us alive. Northerners, Vikings, Barbarians...we have been called many things, but by the time winter was in full force, and after deciding in favor of vassalege to New France and endless raids from the enemies that seem to surround us on all sides, we definitively looked at ourselves as survivors. We now were citizens of the north with our own village and we are finally creating tools out of forged metal instead of branches and rocks. Progress has been slow and painful, yet the idea of being satisfied eludes us yet. We have managed to turn what was a snow-ridden wasteland into some semblance of a settlement. No thanks to the frozen ground and the evil Sixgods guild to the north, and Black Bear guild to the southwest, we've managed to survive until spring. Hopefully, now that we can plant crops, roots for three meals a day will be a thing of the past. Life is Feudal certainly is not a game for everyone. Even for those who are into challenging games, this one can be a bit brutal. If you have been looking for an open-world sandbox, full loot, full terraforming MMO that not only challenges your pvp ability, but also your long term planning and tactical strategies, Life is Feudal may be worth a solid look. In any case, below is a quick video to show you what we've done so far as well as links to the game on steam and our chapter forums. Thanks for reading and if we don't see you in LIF, we'll see you down the road in another game yet. - Throne https://discord.gg/pkYvYwX https://youtu.be/L_L7gu-gymM http://store.steampowered.com/app/700030/Life_is_Feudal_MMO/ https://covenantofthephoenix.com/gc/9-life-is-feudal/
    10. Due to the nature of the events of the evening I was unable to acquire any visual aids to go along with this story so I will do my best to fill in the visuals with Disney Movie Pictures. The evening began as most evenings do. The forges were firing, the tanning tubs were bubbling and you could hear Vance's horses trotting around nearby. The air was cold and frigid and there was a light snow making the dark night even darker. It wasn't enough to halt the progress as the Phoenix crew slaved through the night marching forward progressing the development of the settlement. Part way through the night Skywise was standing guard on the southern palisade looking off into the blurry distance past where Throne was doing whatever it is Throne does on the south mountain. he saw a shadowy figure coming over the horizon. He squinted to try to make out if it was friend or foe and just as he realized what it was a row of light appeared and started flying toward the keep. He shouted "Siege!". He yelled at Throne on the mountain side and signaled behind him. Throne turned to look. He knew he was a dead give away with his torch on the hillside but had no time to throw it down. So instead he sprinted towards the village. Behind him he could hear the deep gallop of horses. He made it to the edge of the settlement just outside the fence and took shelter in one of the shacks. He heard one of them approach and just as he pushed through the drape he lunged to the side and jetted back out the door to the next shack. The assaulter followed and was outwitted again, and again, and again. Throne must have hit more than half the huts int he village sliding in and dodging his blow and sliding out. After a long an grueling night the ever pressing Chinese managed to fight their way into our small fortress and slaughter our people. Vengeance must be ours, retribution must be swift, Who will take up the call?
    11. Fraps'ing with the new 16.5.2 AMD beta driver, one of each boss fight from last night. Audio by Mumble. Mudster Ferrid
    12. http://my.mmosite.com/2939211/blog/item/verything_you_need_to_know_about_mounts_inblack_desert_online.html https://www.youtube.com/watch?v=zgcoJhkAw9g#t=306
    13. Change log is down a few posts. Please post feedback to me. Website link Hello, JungleNor here. I have been working on some awesome things in the past and now i think i'm ready to show it the crowd. This website is the next of my creations. It's gonna be usefull for users who just want it easy! I use this website everyday. Please give me feedback!
    14. After quite a bit of research, I finally have a working draft for my "FFFXIV Beginner's Guide". You can find it listed in our Tutorials section at: http://www.covenantofthephoenix.com/forums/tutorials/article/141-ffxiv-beginners-guide/ Please let me know if you have any suggestions or comments regarding the guide. I will continue to add more content to it this week, but I wanted to at least get this much of it posted for review. There was a lot of information out there that I tried to confirm with the official sources whenever possible. It's worth a look even if you aren't a new player in FFXIV, as there was a lot of information out there that I didn't know about before I read it.
    15. Located Here http://www.covenantofthephoenix.com/forums/tutorials/article/143-relic-weapon-ffxiv-arr/
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