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    Found 7 results

    1. Fallout 76 is live right now. It wasn’t supposed to go live until midnight last night but it’s arrived early so a few of us started our journey through Bethesda’s post-apocalyptic MMORPG yesterday. So far, it is playing more like a Fallout 4 co-op with a new ((much larger) map than the pvp mayhem some were expecting. I did run into a few brave souls who wanted to tangle early on, but not much came of it as there are protocols that keep open pvp from being too deadly until after you reach level 5. I crashed twice in 10 hours, and my 4 yr old system held up nicely on ultra graphics (I7 - RX 480 - 32GB Ram). The base building is unique and interesting. Pieces snap much more smoothly than I remember in FO4. If you find a unique plan (blueprint) like a crafting station or furniture, you can help your team out by building it for them on their camp (base) and they'll get to keep it, even if they move their base around. The S.P.E.C.I.A.L system has been revamped with cards you can use to customize your characters perks and abilities, e.g. Guild Wars. I didn't see it as a minus or plus, just something new to figure out and maximize for the way I play the game. The difficulty was typical of Fallout games, where it can be a challenge for moderate gamers and daunting for casual gamers new to the Fallout franchise. Good times are always best shared, and this game is no exception....running around with a team is much more enjoyable, however the game does not diminish whatsoever when it comes to making progress solo. So far, it has my endorsement. Join us in discord https://discord.gg/ar8NGD or on the forums
    2. Fallout 76's full release date was announced at Bethesda's E3 conference, and it's coming this year on November 14th, 2018 on PC Now, please feel free to rewind your gaming memory to June, 2015... ARK: Survival Evolved's early release showed up on Steam, and surprised the heck out of most CotP members, including myself. Despite the server stability and networking issues, the game was quite a hit with CotP members and certainly made a lasting impact on this community. While Fallout 76 is not sneaking up on anyone who doesn't live under a rock, I am personally hoping for another CotP adventure filled with good times akin to our experience in the early days of ARK's early release. I hope to meet plenty of CotP gamers who I haven't had the opportunity to game with in the past, and potentially add a few new names to my eternal (short) list of people I generally pretend to like. Similar to ARK, I also expect we will have enough participation to garner some internal competition....(hopefully a change from the standard Throne's team vs Damis' team we generally end up in). We do not have any plans for an official CotP group in the current BETA, however, as always, we will rely on our established team of early testers to give us a head start on how the game plays and where the early focus needs to be. The group forum is up and open to whomever would like to join in on the discussions and plans. General information:
    3. https://www.worldsadrift.com/ Worlds Adrift is a sandbox MMO with a potentially unlimited universe. Crew up or go at it alone. The objective of the game is to survive, expand your knowledge, gather resources and build the mightiest sky ship capable of withstanding the harshest conditions and other players. Although it is early access and a few things annoyed I found myself strangely addicted to this game and played for several days straight alone and with others. The game play is far better when running with others as the task of gathering, building, and defending your ship is much easier when shared. However, the more people in your crew the less knowledge you obtain as you must share it. The islands are created by players in a separate program and imported into the game. The transition between islands is seamless while in game. Essentially the game is broken up into many types of zones with multiple islands and you must transition between zones by facing dangerous hazards. The ship mechanics are very difficult to master. Your design must be aerodynamic while also being able to fit all the components you want and need on it. Weight and shape matter, including weight on the back, front, and sides. You start out with basic sail ship which is quiet and can get you from island to island but eventually you get engines that let you speed up but require fuel and are quite noisy. As you explore the islands you scan different things, plants, resources, and knowledge caches which give you knowledge that you can spend to unlock recipes for different ship components. In addition to that you can find treasure chests that contain recipes that are added without having to spend points on it. While everyone can get credit for scanning the items the treasure chests must be shared making a bigger crew take longer for everyone to learn components. The game has one of the most entertaining movement mechanics I have ever seen. A grappling hook allows you to climb and swing your away around the islands or across ships. But fall to far or to fast and you will hurt yourself. There are not any survival mechanics but the only way to heal your wounds is to eat food you get from cooking recipes or picking berries. Quality of resources matter, so finding and obtaining the highest quality is important. However if you die you lose everything in your inventory which other players can pick up. You essentially need to create a floating fortress to stock pile resources to build the best ship possible. If you ship gets boarded or taken over you start over from scratch on whatever island you happen to be marooned on.
    4. IMPORTANT CLOSED BETA INFO Dear Players, It is nearly time for the second Closed Beta test and we have some important updates for you. Explorer’s and Conqueror’s package holders. For those who have pre-ordered Explorer’s and Conqueror’s packages will have automatic access to the second Closed Beta Test after logging into their account. (There is no need to register again.) Here you will find instructions on how to access the client download. Don’t have a pre-order package? You can still enjoy the benefits such as early game access and exclusive items by pre-ordering Black Desert Online here. If you are lucky enough to have received a key from us or our media partners you can now redeem it at the key redemption page. Important dates: 12th of February: Key redemption starts, redeem your key here. 16th of February: Client download will be made available (you will also need to download the client even if you have the CBT1 client installed / The CBT1 client is now obsolete). We recommend to delete the CBT1 client before installing the CBT2 client to avoid potential conflicts. 18th of February at 08:00 UTC: servers open. 22nd of February at 08:00 UTC: servers close. For event info and up to date news follow us on Twitter, Facebook and the official forums. See you in-game! The Black Desert Online team.
    5. Black Desert Online Releases March 3, Second Closed Beta Registration Begins February 18th Pre-orders and second closed beta You have until February 26th, 08:00 UTC to place your pre-order, if you want to benefit from the early access and special item packages. Start of the second Closed Beta sign-up. Players can register here for a chance to participate in the second and final Closed Beta Test, set to begin February 18th. Those who pre-ordered the Explorer's or Conqueror's package need not register and will be automatically granted access. To keep you occupied in the meanwhile, don't forget the free Character Creator. Available as a free download, the tool allows you to import your characters into both the full Black Desert Online game and the second Closed Beta Test. Download the Character Creator here
    6. Trusin

      Return to Salem

      Salem: The crafting MMO Sandbox Permadeath Crafting / society Unique Skill / stat systems I did a write up last year on Salem and I really enjoyed the game. It received no interest but I like doing these write ups anyway so here we go. Many months ago the game changed ownership and the new developers have been consistently patching the game almost every month. Here is the development road map and how far they have come since acquisition. Due to these updates and changes I have returned to Salem. If you would like to join me it is a quick free download http://www.salemthegame.com/. The game was developed in Java and is set in the early colonial America time period. You are an explorer to the new world and you must learn new skills in order to survive. You start in Europe before setting sail to the "New World". This is how you pick your name, gender, hair style & color. The options are limited but it didn't really take much away from the game for me. After learning a few childish things I set sail for Providence. The world is permanent but also procedurally generated. So as players explore the unknown the land mass gets larger and larger but will exist for the next player to trek over it. So if one player explores a new area and digs a hole or builds a house the next player will see the world altered like that. The land mass is constricted by the "fog" As you get farther and farther away from the main town you get into a black thick fog. Living in the fog drains your life but staying near light I am told reduces the effect. It is possible to settle in the fog and I would call that the games Hard mode. My goals when I first arrive are to explore and study the environment, learn some new skills and scout out an appropriate location for my first camp.
    7. http://my.mmosite.com/2939211/blog/item/verything_you_need_to_know_about_mounts_inblack_desert_online.html https://www.youtube.com/watch?v=zgcoJhkAw9g#t=306
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