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    Found 1 result

    1. Lancer is probably the hardest combat profession to play, and it’s even harder to play in our terrain. But Lancers are the king of the battlefield who dominate archers and infantry, can freely move around the battle field and have a horse who takes all your damage. So, if you are willing to tough it out and learn this profession this guide is for you. The Pros and Cons of Lancers: Pros: Mobile Anti-Infantry Anti-Archer Extremely high damage Able to run people down Hardly take any damage while mounted Cons: Difficult to play Gets murdered by pikemen Horses get stuck quite often Getting dismounted usually means your launched from your horse and must make the judgement call to either run back to it or ditch the horse Reliant on horse health/stamina Extremely limited by terrain Build (Courtesy of Zhek) Lancer: STR: 30 AGI: 10 CON: 80 INT: 10 WIL: 20 Cavalry: 90 Knight: 90 Lancer: 90 Footman: 60 Swordsman: 60 Extra Points: 10 Equipment: T2 Chain, Lance, Kite Shield, Gross Messer. Notes of build: Personally, I prefer the bastard sword over the Gross Messer since it does more damage with more range, the downside being you’ll be unable to use a shield unless you do a mid-combat weapon swap. I would try both and go with what your most comfortable with. Training: Once you get 60 Knight take a jousting lance, go the north open area and begin lancing the training dummies. You should only be at the minimum speed to lower the lance while training there. I would do this in 1st person until you hit 30, and then on only lance in 3rd person now you can get used to it. In battle you are not going to be wanting to swap between 1st and 3rd person since it will limit your view of the surroundings and being a lancer is all about being aware of the position of other enemy and allied lancers and nearby obstacles that could stop your horse in its tracks. Getting 90 Cavalry, Knight and Lancer is important. 90 Cavalry makes it less likely you’ll be knocked off. 90 Knight gives you a 8 second buff making you unable to be knocked off with a 15 second cooldown so this will always be up in your charges. 90 Lancer gives you access to the decorated lance and greatly increases your damage output. To get there you will need the aid of your guildies and have them torch you with the correct armor set equipped. Horse Mechanics: Horses speed up when you hit w. No matter what speed you are at the horse stam drain is the same. It slows down or backs up when you s. Emergency brake is z. You do not need to hold down w to move, and should avoid doing so. Takes 5 taps to get to a gallop where you can knock over people and lower your lance. Faster you are more momentum damage. If you are stopped by terrain, you will need to back out of it to get yourself unstuck. Tips for Lancers: Avoid extremely clumped groups of enemies, each enemy you hit you will be slowed down. To many and you will be stopped, and forced to back outwards from the enemies. This will get your horse killed extremely quickly. Avoid charging pikemen, pick off the infantry and archers surrounding them but do not charge pikemen head on. Leave them to the archers and infantry to deal with. Aid your allies, keep an eye on your back line and listen up in comms, if they need help you charging in and knocking over people attacking your guys is extremely helpful and can save lives just be careful to avoid your own guys. T-boning enemy cavalry will dismount them unless they have iron grip up. Charge clustered areas of enemies or enemies that have their back turned to you and are focused elsewhere. It is extremely easy to dodge charging cavalry if it’s just 1on1. You don’t need to be at max speed!!! You need to be just above the line in the speed to lower the lance, use this accurately line up a shot and speed up at the last second to get the momentum damage. Avoid charging towards walls or mountain sides, or in general any area you know you will be unable to ride out of cleanly. You will get stopped, stuck, and must back out. This is just asking the enemy to freely hit your horse. Your goal is to make clean swipes, circle out and come back in for another go. When fighting with multiple lancers you need to be extremely aware of your surroundings, once your lance is lowered it will hit whatever comes in contact unless you sheath your weapon. You can easily hit your ally’s horses, or run into them and dismount them. You need to be careful, Lancer is probably the easiest profession to accidently kill your allies with if you’re not paying attention. We do use stamina. It takes 30 stamina to lower the lance and you do not regen it while its down. Whenever you hit w you speed up, which takes stamina if you run out of stamina your lance will be raised. While our stamina is not a huge issue, it is something you should be aware of. Do not hold down w in combat. Keep an eye on horse stam, if it runs out mid charge or in a lancer fight its dead. Call out when you need to restam, or if you need to pull out your backup horse now your allies can try to provide you cover.
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