Jump to content
News Ticker
  • Welcome to 2021, let's hope it is better than 2020.
  • CotP Discord Channel

    Covenant of the Phoenix has a new official Discord Channel!!!
    JOIN COTP IN DISCORD TODAY
    By Damis

    Valheim is hottest new survival and exploration game.

    Valheim is a game about exploring a huge fantasy world inspired by Norse mythology and Viking culture. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own Viking strongholds and outposts all over the world. Eventually, you will build a mighty longship and sail the great oceans in search of exotic lands … but be wary of sailing too far...
    Key features:
    Huge procedurally-generated world - explore and inhabit mystical lands, from mysteriousforests to imposing snow-topped mountain ranges and stunning meadows, complete with their own creatures of legend to battle and wildlife to hunt. Co-op PvE (2-10 players) - - Whether you want to brave the lands alone or venture with trusted allies, Valheim supports independent, player-hosted servers and unlimited world creation. We recommend playing co-op with 3-5 players. Punishing dodge & block based combat system with a wide range of weapons Build & sail ships - from flimsy rafts to imposing warships, build legendary vessels to conquer the seas and discover new lands. Summon and defeat vengeful primordial bosses of myth and legend, and collect trophies to progress and craft new powerful items Flexible house and base building system - raise mead halls, farms, settlements outposts, castles and more. Intuitive item crafting - forge the finest weapons and armour, and craft food and mead. Dedicated server- for players who want to run a persistent server. https://store.steampowered.com/app/892970/Valheim/
    Read more...
    By Damis

    Crypt Space Commander(CSC) A Space Sandbox MMO

    CSC is an open-universe, sandbox-style space MMO with a player-owned economy. Command starships and earn digital items to buy, sell, or trade without limits both inside and outside of the game universe. Experience a free-market Play-to-Own Economy that provides true ownership & freedom.
    Starships
    In CSC you, our Commander, can own and operate your very own starships. Starships come in all shapes and sizes and are specialized in either mining, combat, trade, or exploration. Starships in CSC can be endlessly customized with modules. Modules can add or upgrade existing ship functionality from shields and weapons to FTL drives.
    Economy
    Almost everything in the CSC universe can be crafted from resources openly available in the universe. The smallest shield module up to a universe-wide jump gate network can all be made with the right materials. Create new technology and share it freely for the good of the federation or sell it for the right price.
    Crafting
    The crafting system is uncapped, allowing players to continually improve on the quality of their crafted items. Specialization is encouraged by the CSC crafting mechanic, rewarding players for focusing on specific items & allowing them to create truly unique and valuable starship weapons or other components.
    Exploration
    Rules are merely suggestions in some parts of space. Areas under GFI protection do exist, and are open to explore and mine to your heart’s content, but the best loot is out there in Fringes of Space. Beware, dangers of all kinds are in the fringe: creatures, pirates, rogue Commanders, and faction governments. Those brave enough to venture deep into Fringe Space however will find an abundance of rare resources, larger bounties, and more lucrative quests.
    The Current Game State
    CSC is a game in development while in Beta with core game features implemented. As a starship Commander you can command your ship, explore 40+ star systems, mine for resources that can be used in manufacturing/workshop, combat NPCs for loot and resources, and play along with other Commanders on our LIVE MMO server.
    LInks:
    https://www.csc-game.com/
    https://store.steampowered.com/app/895040/CSC__Space_MMO/
     
    Read more...
    By Damis

    TROVE: REFER-A-FRIEND

    Love Trove? Invite your friends to adventure by your side. You’ll earn fire-breathing rewards when they hit Mastery Rank 20 in-game!
    Each time one of your cubic recruits hits Mastery Rank 20, your Companion Level increases by one. Your very first Mastery 20 recruit grants an Elder Dragonling Ally, and the rewards grow in stature from there!

     
    Clink the link below for more information.
    https://trovelive.trionworlds.com/account/referral/get-account-referral-dashboard-flow.action?_gmg=gmg.2685578402.1621262511
    Read more...
    By Damis

    Crowfall - Hunger Dome Mode

    An upcoming mode in Crowfall that allows 60 players to fight each others in a "Hunger Dome" style match. Todd describes it as a super condensed version of Crowfall on steroids and says it's really fun. It's a mix between a MMO, a MOBA and a Battle Royale (MMOBA).

    Characteristics:
    12 teams of 5 players teams start at the edge of the map ring that shrinks over time players can capture keeps, forts or castles players can die from the Hunger, monsters or players players can respawn if they own a structure team is eliminated when the last player dies players gain "ELO" players arrive on the map "naked", have to gear up up to 30 minutes per match restrictions on archetypes (not more than 2 tanks or supports per team) characters are clone version of players' characters, or available archetypes  
     
    Read more...
    By Damis

    Blackwood Prologue now available for all ESO players.

    Begin a journey that will take you to the upcoming Chapter and beyond with the Blackwood Prologue, now available for all ESO players!
    The Blackwood Prologue questline is now live for all platforms and is free for anybody with access to the ESO base game (note, this includes Free Play Event players). To get underway, simply pick up the quest starter from the in-game Crown Store (located under the Quest Starters category).

    Join Lyranth in her investigations
    Once the starter is activated, you receive the quest titled “A Mortal’s Touch” and begin your adventure. In the two unique quests, you’re joined by the Dremora Lyranth and Wood Elf Eveli Sharp-Arrow to investigate the operations of a sinister Daedric cult. What you discover during the two Blackwood Prologue quests sets up the adventures to come in the Blackwood Chapter and larger Gates of Oblivion year-long saga.
    Finally, complete the Blackwood Prologue and you receive the Daedric Unwarding Amulet memento as a keepsake. Keep it close—you never know when you might encounter some Daedric wards!
    Read more...
    • Featured
      Elric
      Elric

      Crowfall: Closed Beta!

      It has been a long 5 years, but Crowfall has finally gone into Closed Beta!  If you're like me, you followed the massive hype for this game back in 2015-2017.  A majority of players lost interest after the development cycle seemed to be going out further and further.  I honestly just wrote it off and figured I would take another look when it got closer to launch.  2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". 

      Closed Beta for Crowfall started on August 11th.  I figured I would give the game a shot to see how it has progressed.  I can now say that I am pretty happy with how much this game has improved.  They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign.  There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021.   The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. 

      For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's.  First off, let's talk about the worlds / servers.  When you create your new character, you will want to start out in "God's Reach".  This is the PvE world where you start out leveling your character and learning the basics of the game.  At this point in the game they have a "new player experience" questline that takes you from levels 1-16.  It shows you how the game works and gives you a small taste of what the game has to offer.  Normally it is recommended to stay in the God's Reach world until you hit level 30 or so.  Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). 

      Before you dive into the main Campaign world, there are a few other options for you to explore.  You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds".  The zones are open-PvP and have keeps, forts, and outposts to fight over and claim.  I believe the general level focus for The Infected worlds are 15-30.  You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available.  I believe that is where many player markets will be, and where most players will hang out between campaigns.  In case this wasn't already apparent - your characters can freely move between worlds.  Thus the same character you start in God's Reach can eventually transition into the main Campaign world.

      Lastly we get to the "main focus" of the game - the Campaign worlds!  The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such.  Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign.  Here's where it gets even more interesting - the Campaign worlds are semi-temporary!  The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses.  The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped.  All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign.  Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again.  The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently.  It prevents the PVP game from getting stale, and offers some new challenges with each new campaign.  We don't know yet how much each campaign will differ from the last, but there is definitely some potential there.

      One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will".  What they mean by this is that each of your characters is just a shell that you are inhabiting at the time.  As you start out in the game, you pick from one of the 12 races and 11 classes.  Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes.  You start out in one of these "common vessels" and play the game.  Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character.  The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats.  It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character.

      Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay.  You will have some characters for combat and others for crafting & gathering.  The idea is that you will have lots of options so you don't get bored with just a single character.  To top it all off, Crowfall has a real-time player progression system similar to EVE Online.  Each of your characters levels up the normal way in PvE / PvP,  but your account as a whole is always progressing in real time.  Your account gains skill points every few seconds whether you are online or offline.  You invest those skill points into various skills that benefit every character on your account.  It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. 

      While there are 11 basic classes in this game, that is only the beginning of your character progression.  Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play.  Crowfall goes even further by introducing "Disciplines".  As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots.  You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses.  You can also equip up to 2 Major Disciplines that function like sub-classes for your character.  They add in 4+ new skills and bonuses that allow you to customize your character to your liking.  For example, you could be playing on an in-your-face melee DPS character like a Myrmidon.  Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc.  I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with.  There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities.  All in all it is one of the most varied character progression systems that I've seen in a MMORPG.

      The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free).  They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game.  Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic).  Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost.  On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off!  It worked out to about $31-32.  That promo is only active until August 23rd, so don't wait too long!

      Come join us and check the game out!  If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. 

      Here are a few decent videos to check out:

       

       

       

       

      User Feedback

      Recommended Comments


    ×
    ×
    • Create New...