Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Elric

Wolcen - Full Release!

Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020!  I've been following this ARPG since it was first Kickstarted way back in 2015.  I've played it once or twice throughout the development process... Some Alpha, some Beta.  Overall it has come along very nicely, and I have high hopes for the future of this game.  This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market.  I know Cecil and I will be playing for sure.  Come join us in-game and on Discord!

Final Launch Trailer:
 


Rhykker's Review:
 

 
ZiggyD's Gaming Review: 
 
Read more...
By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
Read more...
By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
 
 
Read more...
By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
ABOUT THIS GAME
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
https://store.steampowered.com/app/238960/Path_of_Exile/
Read more...
By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
https://store.steampowered.com/app/386360/SMITE/
 
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
  • Throne
    Throne

    ATLAS

    From the sister studio of Wildcard, makers of ARK: Survival Evolved...

    ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

    https://store.steampowered.com/app/834910/ATLAS/

    Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]

    Chapter group: 

    Discord:  https://discord.gg/v74dSHQ

     

     

    atlas_reveal_screen_5.jpg



    User Feedback

    Recommended Comments



    Dependin on how much they charge for it, I'm definitely up for this one.  It's been on my radar for a while.  Surprisingly it really hasn't been marketed much, but I expect that will change once the Early Access is live.  I still think Ark: Survival Evolved has been the best game I've played yet on Steam.  I've invested more time in Ark than hundreds of other Steam games combined. If these devs are anything like the team that built Ark, they may have a shot at something amazing with Atlas.

    EDIT: Damn, selling it for $25 from what I hear.  Sold! ;)

    Share this comment


    Link to comment
    Share on other sites

    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter. 

    I loved Ark,  the only complaint that I heard about that game, was about the server caps, so, a survival MMO with a scale that allows for 40,000+ simultaneous players in the same world is remarkable to say the least.  

    I am going all in on this one and I encourage others to do the same.  Let's go in hard and rock this thing.

    • Upvote 1

    Share this comment


    Link to comment
    Share on other sites
    56 minutes ago, Damis said:

    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter.

    Agreed.

    Share this comment


    Link to comment
    Share on other sites
    48 minutes ago, Elric said:

    Agreed.

    While I also agree, alot while depend on the depth of MMO elements.  Outside of building ships and PVP what else does the game offer.  There are many elements that I expect in a robust MMO that I have yet to hear anything about in this game.   Without going into what elements are expected, I will continue to monitor and hope that they do more than was done in ARK.

    Share this comment


    Link to comment
    Share on other sites

    Personally I am all for a delay if it means they will release a better quality game into Early Access (EA). If they were to drop it on the originally planned date and it had major issues, people would go ballistic and tear the game to shreds in their reviews. IMO the devs are smart to avoid that and wait until they are confident that the game will be solid for EA.


    Say what you will about the "Early Access" world these days, but it has clearly become the best way to go for developers. The main difference between "Alpha/Beta Testing" and EA is that there is usually a cost associated with it. However, the funds from EA are funneled mostly into the development of the game. It allows players to try the games before release and contribute to the development process. Ark has been wildly successful despite all of the naysayers, because at the end of the day they delivered a solid game. Do I wish the DLC's were free? Yes, absolutely. At the same time though; I understand why they needed to do it that way. Developing games is extremely expensive at this scale. Think about this: the people who complain about DLC costs are the same people who spent $15 (or more) every single month for MMORPG's back in the day. How many hundreds or thousands of dollars did you spend on subscriptions while playing games like WoW, EQ, etc.? Personally, I'm completely ok with paying ~$30 for Atlas when it comes out. It doesn't bother me one bit, because I know that I'm paying towards the development of what I hope will be another amazing game. I've put more time into playing Ark than I have in hundreds of other Steam games combined. To me, that makes the $29.99 (or whatever I paid for Ark back in the days of their EA) absolutely worth it. Same goes for all the DLC. Some were definitely better than others, but each time it renewed my interest in Ark when I would have otherwise been burned out on the game.

     

    Share this comment


    Link to comment
    Share on other sites

    The delay is for the best, but I had this week off, so i had plenty of time to play it.   I wish we had more info about the game, but if it's like Ark then it should be good.

    Share this comment


    Link to comment
    Share on other sites

    I agree, this is absolutely what we need at this point....FO76 was such a "disappointment" considering the fact that it wasn't really anything related to an MMO.

    The above video is fairly informative at the beginning, but get's really unreasonable in his critiques of ARK.  He really lacks perspective, and this is likely a generational issue.  Being able to compare MMO's back to their infancy gives many CotP members a bit of an edge when it comes to appreciation of good work.

    Share this comment


    Link to comment
    Share on other sites

    Ok so "early access" means we'll be the first ones playing and testing it?  How developed is this game?  Has this game been played by anyone yet besides the devs?

    Do you guys really believe 40k people can be on a server at once and the game be playable? I'm skeptical any game can support even a fraction of that, especially a large scale pvp battle.  Very few games can pull that off.

    Is there going to be a subscription on top of the $30, or is that it? Is there going to be any sort of cash shop?

    Do we know anything about combat classes or crafting?

    Most importantly, how many of you will be there on day 1? I'm DYING to play a good game with you guys, so if you guys think this has any chance of being decent at all, I'm in.

     

     

     

     

    Edited by Yehosha

    Share this comment


    Link to comment
    Share on other sites

    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    Edited by BaronBrewzer

    Share this comment


    Link to comment
    Share on other sites
    2 hours ago, BaronBrewzer said:

    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    All they have to do is spawn up a few well placed hurricanes to force reinforcements to fight it out amongst themselves in a different area.  :)  Mother nature [devs], can manage populations if they plan ahead for situations.

    Share this comment


    Link to comment
    Share on other sites

    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

    Share this comment


    Link to comment
    Share on other sites
    2 hours ago, Throne said:

    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

    How much of Atlas is even implemented right now?  IS the full game being released for early access or only parts?  Any word on combat or crafting classes?

    Share this comment


    Link to comment
    Share on other sites

    Yehosha, only thing I've seen about combat so far is this article: 

    Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more — just be sure to keep your powder dry!

     

    Share this comment


    Link to comment
    Share on other sites

    As far as I can tell for crafting, it should be very "ARK-like"....I expect to see many re-used models and sounds similar to what we saw in Dark&Light.

    Latest ss....

     

    Dump24oWwAAOaia.jpg

    Share this comment


    Link to comment
    Share on other sites

    @Throne , You said this guild has been at several launches and you mentioned SB. Is that Shadowbane? Me and my son loved that game and haven't enjoyed an MMO together more than that one. I was excited when the creator of that MMO started a new MMO called Crowfall. 

    Share this comment


    Link to comment
    Share on other sites

    Yep, Shadowbane was a good one.  I wasn't into it as much as many other CotP members, but Crowfall is something many of us are heavily invested and have large expectations for.

    Share this comment


    Link to comment
    Share on other sites

    Yep, I bought into Baron level in Crowfall and added more stuff, also at Young Hero pledge in Camelot Unchained and a mid-tier in Ashes of Creation. I was pretty gullible back in 2013 and got into Star Citizen, embarrassed to say, at the Grand Admiral level......dang. 

    Edited by BaronBrewzer

    Share this comment


    Link to comment
    Share on other sites
    4 minutes ago, BaronBrewzer said:

    Is CoTP going to have much of a presence in Atlas? It doesn't seem very strong right now.

    This is tough to predict anymore....we had hundreds in Black Desert and only a couple dozen in Dark&Light.  What does stay fairly consistent is that we won top billing on both servers.

    Our overall membership statistics aren't promoted well on the forums, but when I send out the newsletter, it'll go out to 12 thousand individual emails.

    ARK snuck up on us and we went for private servers almost from the start, but guild-wide it's been a strong game for us for years, so I'd guess we'll be anywhere from 30-50 players strong on day 1.

    Share this comment


    Link to comment
    Share on other sites


×
×
  • Create New...