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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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  • Throne
    Throne

    ATLAS

    From the sister studio of Wildcard, makers of ARK: Survival Evolved...

    ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

    https://store.steampowered.com/app/834910/ATLAS/

    Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]

    Chapter group: 

    Discord:  https://discord.gg/v74dSHQ

     

     

    atlas_reveal_screen_5.jpg



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    Dependin on how much they charge for it, I'm definitely up for this one.  It's been on my radar for a while.  Surprisingly it really hasn't been marketed much, but I expect that will change once the Early Access is live.  I still think Ark: Survival Evolved has been the best game I've played yet on Steam.  I've invested more time in Ark than hundreds of other Steam games combined. If these devs are anything like the team that built Ark, they may have a shot at something amazing with Atlas.

    EDIT: Damn, selling it for $25 from what I hear.  Sold! ;)

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    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter. 

    I loved Ark,  the only complaint that I heard about that game, was about the server caps, so, a survival MMO with a scale that allows for 40,000+ simultaneous players in the same world is remarkable to say the least.  

    I am going all in on this one and I encourage others to do the same.  Let's go in hard and rock this thing.

    • Upvote 1

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    56 minutes ago, Damis said:

    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter.

    Agreed.

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    48 minutes ago, Elric said:

    Agreed.

    While I also agree, alot while depend on the depth of MMO elements.  Outside of building ships and PVP what else does the game offer.  There are many elements that I expect in a robust MMO that I have yet to hear anything about in this game.   Without going into what elements are expected, I will continue to monitor and hope that they do more than was done in ARK.

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    Personally I am all for a delay if it means they will release a better quality game into Early Access (EA). If they were to drop it on the originally planned date and it had major issues, people would go ballistic and tear the game to shreds in their reviews. IMO the devs are smart to avoid that and wait until they are confident that the game will be solid for EA.


    Say what you will about the "Early Access" world these days, but it has clearly become the best way to go for developers. The main difference between "Alpha/Beta Testing" and EA is that there is usually a cost associated with it. However, the funds from EA are funneled mostly into the development of the game. It allows players to try the games before release and contribute to the development process. Ark has been wildly successful despite all of the naysayers, because at the end of the day they delivered a solid game. Do I wish the DLC's were free? Yes, absolutely. At the same time though; I understand why they needed to do it that way. Developing games is extremely expensive at this scale. Think about this: the people who complain about DLC costs are the same people who spent $15 (or more) every single month for MMORPG's back in the day. How many hundreds or thousands of dollars did you spend on subscriptions while playing games like WoW, EQ, etc.? Personally, I'm completely ok with paying ~$30 for Atlas when it comes out. It doesn't bother me one bit, because I know that I'm paying towards the development of what I hope will be another amazing game. I've put more time into playing Ark than I have in hundreds of other Steam games combined. To me, that makes the $29.99 (or whatever I paid for Ark back in the days of their EA) absolutely worth it. Same goes for all the DLC. Some were definitely better than others, but each time it renewed my interest in Ark when I would have otherwise been burned out on the game.

     

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    The delay is for the best, but I had this week off, so i had plenty of time to play it.   I wish we had more info about the game, but if it's like Ark then it should be good.

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    I agree, this is absolutely what we need at this point....FO76 was such a "disappointment" considering the fact that it wasn't really anything related to an MMO.

    The above video is fairly informative at the beginning, but get's really unreasonable in his critiques of ARK.  He really lacks perspective, and this is likely a generational issue.  Being able to compare MMO's back to their infancy gives many CotP members a bit of an edge when it comes to appreciation of good work.

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    Ok so "early access" means we'll be the first ones playing and testing it?  How developed is this game?  Has this game been played by anyone yet besides the devs?

    Do you guys really believe 40k people can be on a server at once and the game be playable? I'm skeptical any game can support even a fraction of that, especially a large scale pvp battle.  Very few games can pull that off.

    Is there going to be a subscription on top of the $30, or is that it? Is there going to be any sort of cash shop?

    Do we know anything about combat classes or crafting?

    Most importantly, how many of you will be there on day 1? I'm DYING to play a good game with you guys, so if you guys think this has any chance of being decent at all, I'm in.

     

     

     

     

    Edited by Yehosha

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    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    Edited by BaronBrewzer

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    2 hours ago, BaronBrewzer said:

    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    All they have to do is spawn up a few well placed hurricanes to force reinforcements to fight it out amongst themselves in a different area.  :)  Mother nature [devs], can manage populations if they plan ahead for situations.

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    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

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    2 hours ago, Throne said:

    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

    How much of Atlas is even implemented right now?  IS the full game being released for early access or only parts?  Any word on combat or crafting classes?

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    Yehosha, only thing I've seen about combat so far is this article: 

    Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more — just be sure to keep your powder dry!

     

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    As far as I can tell for crafting, it should be very "ARK-like"....I expect to see many re-used models and sounds similar to what we saw in Dark&Light.

    Latest ss....

     

    Dump24oWwAAOaia.jpg

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    @Throne , You said this guild has been at several launches and you mentioned SB. Is that Shadowbane? Me and my son loved that game and haven't enjoyed an MMO together more than that one. I was excited when the creator of that MMO started a new MMO called Crowfall. 

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    Yep, Shadowbane was a good one.  I wasn't into it as much as many other CotP members, but Crowfall is something many of us are heavily invested and have large expectations for.

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    Yep, I bought into Baron level in Crowfall and added more stuff, also at Young Hero pledge in Camelot Unchained and a mid-tier in Ashes of Creation. I was pretty gullible back in 2013 and got into Star Citizen, embarrassed to say, at the Grand Admiral level......dang. 

    Edited by BaronBrewzer

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    4 minutes ago, BaronBrewzer said:

    Is CoTP going to have much of a presence in Atlas? It doesn't seem very strong right now.

    This is tough to predict anymore....we had hundreds in Black Desert and only a couple dozen in Dark&Light.  What does stay fairly consistent is that we won top billing on both servers.

    Our overall membership statistics aren't promoted well on the forums, but when I send out the newsletter, it'll go out to 12 thousand individual emails.

    ARK snuck up on us and we went for private servers almost from the start, but guild-wide it's been a strong game for us for years, so I'd guess we'll be anywhere from 30-50 players strong on day 1.

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