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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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By Throne

Anthem Arrives

When Bioware first announced its newest franchise, Anthem, during 2017’s E3 conference the one thing they said to describe the game was that it was unlike anything they had ever done before. And if nothing else, Anthem is certainly living up to that particular description.
Anthem is just not a game that hardcore Bioware fans would ever say is typical of the studio. Known for its stellar storytelling and its single-player franchises like Dragon Age and Mass Effect, players of Bioware games anticipate story-driven adventures along with companion characters who provide friendly banter and light-hearted romances. And hey, Anthem does provide a decent-enough story plot, with interesting and amusing characters and some good conversation opportunities, too. But the story is only a single part of the over-arching adventure that is Anthem (and hey, there’s no romances, either).

Anthem is described by its creators and by its growing fanbase as a co-op action and role-playing game, rather. In fact, its very best features can not be truly enjoyed without gathering a group of friends to embark into the gorgeous backdrop of the world of Anthem. 

There is nothing of Earth, here. This is a strange, new planet to explore, where every creature and bit of life comes from the Anthem of Creation – a powerful and mystical force that literally and even disastrously produces creatures, technology, and natural phenomena throughout the world. Everyone fights to survive and some to control the Anthem, and right there in the middle are the Freelancers, the heroes who embark past the walls of human cities to gather whatever resources they can find and to tame the myriad threats that the Anthem provides.

Freelancers survive outside the walls wearing armored suits, called Javelins. So far, the game’s four classes are encapsulated in whatever Javelin the player opts to suit up in, and each one of the four Javelins offers uniquely independent playstyles for the player’s gaming experience. There is no standard trinity that players of more traditional multiplayer games may try looking for, but this just keeps matched teams from insisting on any kind of perfect build, too. Any Javelin the player chooses will provide chances to cause damage to enemies or to save team-mates who have come under fire, in fact.

Still, exploring the different Javelins will give players an opportunity to decide which style of gameplay is their own personal cup of tea, so to speak. The Colossus, for instance, provides a heavy armored approach to the game, actually soaking up damage even as it unleashes massive firepower on the Freelancer’s enemies. The Storm, on the other hand, maximizes its time in the skies overhead to shield team members and rain down powerful lightning attacks on groups of enemies down below, too. The Interceptor is a more ground-based Javelin, zooming down onto enemies to zip and zap them swiftly with flashing blades and poison grenades. The final Javelin is the Ranger, which is also the first Javelin every beginning player will experience. The Ranger relies upon a steadied mix of abilities from all the classes, providing a well-rounded chance to inflict fast, intense damage to large numbers of enemies and combo attacks that obliterate threats in even wide areas. 

But it is the wide world of Anthem that truly sets the adventure apart from other games involving massive armored suits. Well, that and the whole flying around the world, too. In fact, the flying and swimming controls on the final released version of the game on February 22, 2019 were tuned in advance of the release through several test and demo sessions, where players pointed to issues on the varied platforms the game would be available. While there are still some players complaining the Javelins ability to maintain flight over an extended period of time simply is not great enough, the chance to navigate Anthem through the skies and even deep underwater offers opportunities for some purely amazing scenery and just plain, massive fun all at the same time. 

There were some buggy moments during the final days leading up to the release of the game, as well. Some players experienced issues with the game’s audio, actually losing sound in the middle of combat motions while moving around the world and battling enemies. A larger issue, however, was in the load times that quite a few players endured, where team-mates zoomed ahead and through the mission while they were still agonizingly lagging on the loading page. The game’s developers were quick to respond to the various issues and gameplay bugs that players reported, though. They welcomed comments on Anthem’s Twitter and Reddit pages, providing fast, public responses that the issues were noted and being addressed. The day one launch of the game then included a patch to try squashing the bugs, too.

But still, the game’s official launch was not completely void of problem or issue. Some players experienced terrible crashes of their consoles while playing Anthem, even. But overall, gameplay is remarkably smooth, even when the game is set to its highest graphic and audio settings. Each player’s game includes a chance to experience the story and get to know the various characters in Anthem, making dialogue choices that can help form their personal Freelancer. But the story is told through a first-person perspective of the walled city called Fort Tarsis, which creates a sense of disconnection with the individual player-character. Individuality comes from the amazingly complex personalization of the player’s Javelins, rather, and the Anthem fanbase has thrown itself into incredible renditions of paint and vinyls applied onto their suits.

Anthem is definitely a new experience, and those players who’ve adventured in other multiplayers are already asking for features common to such online multiplayer games. For instance, there’s currently no player-versus-player in the world of Anthem, and no real “raids” in the classical sense of multiplayer gameplay. There’s also a serious lack of clan or guild structures for players to rely upon. These are potential additions set aside for later patches to the game, is what the game’s developers are quick to assure.

What Anthem provides, rather, is a four-man team structure to explore the world through missions, expeditions, strongholds, and freeplay. The match-making tool in Anthem will quickly place players into random teams. Or players can create their own teams by inviting potential team-mates off their Origin friends list. 

Covenant of the Phoenix has set aside Chapter space for the community’s Anthem explorers, providing forums where guides and advice can be bantered over and shared. Also share some pictures and funny stories, too. But the Discord channels that COTP has established for the Anthem chapter of the community are even more useful, with potential team-mates gather together to help each other through the adventure. 

What is definitely true, though, is that embarking into the wider world of Anthem is most fun when you have a team to help back you up. The threats can be intensely challenging sometimes. The Freelancer can happily slaughter thousands of scorpions and Grabbits alike, only to turn a corner and run into a Titan. Hulk smash takes on a whole new meaning, then. So Anthem practically demands a team approach in order to succeed. As players and developers alike say, anyone can solo the game, sure. But it is far better to play with friends.  Only, do not hesitate to explore the Anthem with Covenant of the Phoenix! This is only the start! 
 
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    Throne
    Throne

    ATLAS

    From the sister studio of Wildcard, makers of ARK: Survival Evolved...

    ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

    https://store.steampowered.com/app/834910/ATLAS/

    Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]

    Chapter group: 

    Discord:  https://discord.gg/v74dSHQ

     

     

    atlas_reveal_screen_5.jpg

    Edited by Throne



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    Dependin on how much they charge for it, I'm definitely up for this one.  It's been on my radar for a while.  Surprisingly it really hasn't been marketed much, but I expect that will change once the Early Access is live.  I still think Ark: Survival Evolved has been the best game I've played yet on Steam.  I've invested more time in Ark than hundreds of other Steam games combined. If these devs are anything like the team that built Ark, they may have a shot at something amazing with Atlas.

    EDIT: Damn, selling it for $25 from what I hear.  Sold! ;)

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    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter. 

    I loved Ark,  the only complaint that I heard about that game, was about the server caps, so, a survival MMO with a scale that allows for 40,000+ simultaneous players in the same world is remarkable to say the least.  

    I am going all in on this one and I encourage others to do the same.  Let's go in hard and rock this thing.

    • Upvote 1

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    56 minutes ago, Damis said:

    This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter.

    Agreed.

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    48 minutes ago, Elric said:

    Agreed.

    While I also agree, alot while depend on the depth of MMO elements.  Outside of building ships and PVP what else does the game offer.  There are many elements that I expect in a robust MMO that I have yet to hear anything about in this game.   Without going into what elements are expected, I will continue to monitor and hope that they do more than was done in ARK.

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    Personally I am all for a delay if it means they will release a better quality game into Early Access (EA). If they were to drop it on the originally planned date and it had major issues, people would go ballistic and tear the game to shreds in their reviews. IMO the devs are smart to avoid that and wait until they are confident that the game will be solid for EA.


    Say what you will about the "Early Access" world these days, but it has clearly become the best way to go for developers. The main difference between "Alpha/Beta Testing" and EA is that there is usually a cost associated with it. However, the funds from EA are funneled mostly into the development of the game. It allows players to try the games before release and contribute to the development process. Ark has been wildly successful despite all of the naysayers, because at the end of the day they delivered a solid game. Do I wish the DLC's were free? Yes, absolutely. At the same time though; I understand why they needed to do it that way. Developing games is extremely expensive at this scale. Think about this: the people who complain about DLC costs are the same people who spent $15 (or more) every single month for MMORPG's back in the day. How many hundreds or thousands of dollars did you spend on subscriptions while playing games like WoW, EQ, etc.? Personally, I'm completely ok with paying ~$30 for Atlas when it comes out. It doesn't bother me one bit, because I know that I'm paying towards the development of what I hope will be another amazing game. I've put more time into playing Ark than I have in hundreds of other Steam games combined. To me, that makes the $29.99 (or whatever I paid for Ark back in the days of their EA) absolutely worth it. Same goes for all the DLC. Some were definitely better than others, but each time it renewed my interest in Ark when I would have otherwise been burned out on the game.

     

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    The delay is for the best, but I had this week off, so i had plenty of time to play it.   I wish we had more info about the game, but if it's like Ark then it should be good.

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    I agree, this is absolutely what we need at this point....FO76 was such a "disappointment" considering the fact that it wasn't really anything related to an MMO.

    The above video is fairly informative at the beginning, but get's really unreasonable in his critiques of ARK.  He really lacks perspective, and this is likely a generational issue.  Being able to compare MMO's back to their infancy gives many CotP members a bit of an edge when it comes to appreciation of good work.

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    Ok so "early access" means we'll be the first ones playing and testing it?  How developed is this game?  Has this game been played by anyone yet besides the devs?

    Do you guys really believe 40k people can be on a server at once and the game be playable? I'm skeptical any game can support even a fraction of that, especially a large scale pvp battle.  Very few games can pull that off.

    Is there going to be a subscription on top of the $30, or is that it? Is there going to be any sort of cash shop?

    Do we know anything about combat classes or crafting?

    Most importantly, how many of you will be there on day 1? I'm DYING to play a good game with you guys, so if you guys think this has any chance of being decent at all, I'm in.

     

     

     

     

    Edited by Yehosha

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    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    Edited by BaronBrewzer

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    2 hours ago, BaronBrewzer said:

    In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

    Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

    They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

    They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

    Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

     

    All they have to do is spawn up a few well placed hurricanes to force reinforcements to fight it out amongst themselves in a different area.  :)  Mother nature [devs], can manage populations if they plan ahead for situations.

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    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

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    2 hours ago, Throne said:

    No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

    As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

    We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

    How much of Atlas is even implemented right now?  IS the full game being released for early access or only parts?  Any word on combat or crafting classes?

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    Yehosha, only thing I've seen about combat so far is this article: 

    Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more — just be sure to keep your powder dry!

     

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    As far as I can tell for crafting, it should be very "ARK-like"....I expect to see many re-used models and sounds similar to what we saw in Dark&Light.

    Latest ss....

     

    Dump24oWwAAOaia.jpg

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    @Throne , You said this guild has been at several launches and you mentioned SB. Is that Shadowbane? Me and my son loved that game and haven't enjoyed an MMO together more than that one. I was excited when the creator of that MMO started a new MMO called Crowfall. 

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    Yep, Shadowbane was a good one.  I wasn't into it as much as many other CotP members, but Crowfall is something many of us are heavily invested and have large expectations for.

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    Yep, I bought into Baron level in Crowfall and added more stuff, also at Young Hero pledge in Camelot Unchained and a mid-tier in Ashes of Creation. I was pretty gullible back in 2013 and got into Star Citizen, embarrassed to say, at the Grand Admiral level......dang. 

    Edited by BaronBrewzer

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    4 minutes ago, BaronBrewzer said:

    Is CoTP going to have much of a presence in Atlas? It doesn't seem very strong right now.

    This is tough to predict anymore....we had hundreds in Black Desert and only a couple dozen in Dark&Light.  What does stay fairly consistent is that we won top billing on both servers.

    Our overall membership statistics aren't promoted well on the forums, but when I send out the newsletter, it'll go out to 12 thousand individual emails.

    ARK snuck up on us and we went for private servers almost from the start, but guild-wide it's been a strong game for us for years, so I'd guess we'll be anywhere from 30-50 players strong on day 1.

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