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  • Welcome to 2021, let's hope it is better than 2020.
  • CotP Discord Channel

    Covenant of the Phoenix has a new official Discord Channel!!!
    JOIN COTP IN DISCORD TODAY
    By Damis

    Covenant Football League - 2020 Champion Crowned

    Cecil's Valar beat Xalt's Zappers for win in 179.28-105.44 rout and were crowned the Covenant Football League Champion for the 2020 season!
    1st Place  -  Cecil's Valar
    2nd Place  -  Xalt's Zappers
    3rd Place  -  Elric's Arksters
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    By Damis

    Season’s Greetings

    Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
    ~  Covenant of the Phoenix
     
     
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    By Damis

    Albion Online - Big Changes for Season 11

    This Season introduces the 20v20 Crystal League, allowing all players to join fair and exciting 20v20 battles. Match rules are similar to the 5v5 League, but with an entirely new map similar to the old city fight map. As in the 5v5 League, Level 1 matches are knockdown only and offer perfect training for newcomers; risks and rewards increase greatly with each subsequent level, culminating in a final Level 6 match at the end of the season.

    Alongside the new 20v20 league, Crystal League Season Points have been rebalanced, and a new Daily Point Limit for the Crystal League has been implemented.
    Season 11 also brings other far-reaching changes and improvements to open-world guild warfare in Albion:
    World Boss Zone Improvements to make these zones into valuable Fame Farming hotspots and lead to more midsize open-world fights Castle Scoring Changes and Minimum Distance Increase to split large forces and reduce overcrowded clusters Ability to Skip Overcrowded Clusters and jump directly to an adjoining cluster to join the fight https://albiononline.com/en/news/season-11-starts-saturday
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    By Elric

    Crowfall: Closed Beta!

    It has been a long 5 years, but Crowfall has finally gone into Closed Beta!  If you're like me, you followed the massive hype for this game back in 2015-2017.  A majority of players lost interest after the development cycle seemed to be going out further and further.  I honestly just wrote it off and figured I would take another look when it got closer to launch.  2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". 

    Closed Beta for Crowfall started on August 11th.  I figured I would give the game a shot to see how it has progressed.  I can now say that I am pretty happy with how much this game has improved.  They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign.  There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021.   The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. 

    For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's.  First off, let's talk about the worlds / servers.  When you create your new character, you will want to start out in "God's Reach".  This is the PvE world where you start out leveling your character and learning the basics of the game.  At this point in the game they have a "new player experience" questline that takes you from levels 1-16.  It shows you how the game works and gives you a small taste of what the game has to offer.  Normally it is recommended to stay in the God's Reach world until you hit level 30 or so.  Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). 

    Before you dive into the main Campaign world, there are a few other options for you to explore.  You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds".  The zones are open-PvP and have keeps, forts, and outposts to fight over and claim.  I believe the general level focus for The Infected worlds are 15-30.  You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available.  I believe that is where many player markets will be, and where most players will hang out between campaigns.  In case this wasn't already apparent - your characters can freely move between worlds.  Thus the same character you start in God's Reach can eventually transition into the main Campaign world.

    Lastly we get to the "main focus" of the game - the Campaign worlds!  The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such.  Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign.  Here's where it gets even more interesting - the Campaign worlds are semi-temporary!  The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses.  The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped.  All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign.  Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again.  The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently.  It prevents the PVP game from getting stale, and offers some new challenges with each new campaign.  We don't know yet how much each campaign will differ from the last, but there is definitely some potential there.

    One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will".  What they mean by this is that each of your characters is just a shell that you are inhabiting at the time.  As you start out in the game, you pick from one of the 12 races and 11 classes.  Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes.  You start out in one of these "common vessels" and play the game.  Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character.  The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats.  It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character.

    Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay.  You will have some characters for combat and others for crafting & gathering.  The idea is that you will have lots of options so you don't get bored with just a single character.  To top it all off, Crowfall has a real-time player progression system similar to EVE Online.  Each of your characters levels up the normal way in PvE / PvP,  but your account as a whole is always progressing in real time.  Your account gains skill points every few seconds whether you are online or offline.  You invest those skill points into various skills that benefit every character on your account.  It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. 

    While there are 11 basic classes in this game, that is only the beginning of your character progression.  Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play.  Crowfall goes even further by introducing "Disciplines".  As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots.  You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses.  You can also equip up to 2 Major Disciplines that function like sub-classes for your character.  They add in 4+ new skills and bonuses that allow you to customize your character to your liking.  For example, you could be playing on an in-your-face melee DPS character like a Myrmidon.  Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc.  I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with.  There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities.  All in all it is one of the most varied character progression systems that I've seen in a MMORPG.

    The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free).  They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game.  Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic).  Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost.  On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off!  It worked out to about $31-32.  That promo is only active until August 23rd, so don't wait too long!

    Come join us and check the game out!  If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. 

    Here are a few decent videos to check out:
     
     
     
     
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    By Damis

    Crowfall - Holiday Season Brings New Backer Discounts and Incentives.

    It’s the season of giving thanks and offering gifts, and Crowfall is providing new and current players plenty of each.  Every new Crow (recruit) that joins a guild and backs the game gets a 25% discount off the purchase of any Backer Pack until December 14, the final day of the promotion. 
    The THANKSandGIVING Promotion runs from NOVEMBER 23 - DECEMBER 14 at 11:59 PM CT (Dec 15, 6:59 AM CET). 
    Hurry, time is running out to advantage of the Bounty of the Gods - Only a few Days Left to Qualify for Rewards!
    More information about THANKSandGIVING can be found at: https://crowfall.com/en-US/promotions/thanksandgiving
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    • Throne
      Throne

      ATLAS

      From the sister studio of Wildcard, makers of ARK: Survival Evolved...

      ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

      https://store.steampowered.com/app/834910/ATLAS/

      Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]

      Chapter group: 

      Discord:  https://discord.gg/v74dSHQ

       

       

      atlas_reveal_screen_5.jpg

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      • CotP Sentinel

      Dependin on how much they charge for it, I'm definitely up for this one.  It's been on my radar for a while.  Surprisingly it really hasn't been marketed much, but I expect that will change once the Early Access is live.  I still think Ark: Survival Evolved has been the best game I've played yet on Steam.  I've invested more time in Ark than hundreds of other Steam games combined. If these devs are anything like the team that built Ark, they may have a shot at something amazing with Atlas.

      EDIT: Damn, selling it for $25 from what I hear.  Sold! ;)

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      This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter. 

      I loved Ark,  the only complaint that I heard about that game, was about the server caps, so, a survival MMO with a scale that allows for 40,000+ simultaneous players in the same world is remarkable to say the least.  

      I am going all in on this one and I encourage others to do the same.  Let's go in hard and rock this thing.

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      • CotP Sentinel
      56 minutes ago, Damis said:

      This may be the game to breathe some fire back into the community.  The other games on our radar list won't be out for a while, so we should try to push this one.  This would be a good time to send out the community newsletter.

      Agreed.

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      48 minutes ago, Elric said:

      Agreed.

      While I also agree, alot while depend on the depth of MMO elements.  Outside of building ships and PVP what else does the game offer.  There are many elements that I expect in a robust MMO that I have yet to hear anything about in this game.   Without going into what elements are expected, I will continue to monitor and hope that they do more than was done in ARK.

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      • CotP Sentinel

      Personally I am all for a delay if it means they will release a better quality game into Early Access (EA). If they were to drop it on the originally planned date and it had major issues, people would go ballistic and tear the game to shreds in their reviews. IMO the devs are smart to avoid that and wait until they are confident that the game will be solid for EA.


      Say what you will about the "Early Access" world these days, but it has clearly become the best way to go for developers. The main difference between "Alpha/Beta Testing" and EA is that there is usually a cost associated with it. However, the funds from EA are funneled mostly into the development of the game. It allows players to try the games before release and contribute to the development process. Ark has been wildly successful despite all of the naysayers, because at the end of the day they delivered a solid game. Do I wish the DLC's were free? Yes, absolutely. At the same time though; I understand why they needed to do it that way. Developing games is extremely expensive at this scale. Think about this: the people who complain about DLC costs are the same people who spent $15 (or more) every single month for MMORPG's back in the day. How many hundreds or thousands of dollars did you spend on subscriptions while playing games like WoW, EQ, etc.? Personally, I'm completely ok with paying ~$30 for Atlas when it comes out. It doesn't bother me one bit, because I know that I'm paying towards the development of what I hope will be another amazing game. I've put more time into playing Ark than I have in hundreds of other Steam games combined. To me, that makes the $29.99 (or whatever I paid for Ark back in the days of their EA) absolutely worth it. Same goes for all the DLC. Some were definitely better than others, but each time it renewed my interest in Ark when I would have otherwise been burned out on the game.

       

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      I agree, this is absolutely what we need at this point....FO76 was such a "disappointment" considering the fact that it wasn't really anything related to an MMO.

      The above video is fairly informative at the beginning, but get's really unreasonable in his critiques of ARK.  He really lacks perspective, and this is likely a generational issue.  Being able to compare MMO's back to their infancy gives many CotP members a bit of an edge when it comes to appreciation of good work.

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      Ok so "early access" means we'll be the first ones playing and testing it?  How developed is this game?  Has this game been played by anyone yet besides the devs?

      Do you guys really believe 40k people can be on a server at once and the game be playable? I'm skeptical any game can support even a fraction of that, especially a large scale pvp battle.  Very few games can pull that off.

      Is there going to be a subscription on top of the $30, or is that it? Is there going to be any sort of cash shop?

      Do we know anything about combat classes or crafting?

      Most importantly, how many of you will be there on day 1? I'm DYING to play a good game with you guys, so if you guys think this has any chance of being decent at all, I'm in.

       

       

       

       

      Edited by Yehosha
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      In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

      Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

      They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

      They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

      Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

       

      Edited by BaronBrewzer
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      2 hours ago, BaronBrewzer said:

      In one of the interviews they said they could hold large numbers, since it's not memory intensive in a mostly oceanic world, not much rendering to be done with the ocean and all the open sea between the island masses.

      Also, they said that players would be spread out throughout the world on the different islands, as most people or guilds will want to claim their own land areas to call home and build up. 

      They further stated that if there was a huge number of players battling in a single spot, with many more players on the way, they were going to have some situation (event, not sure) where other's cant make it to that exact spot, but would be fighting on the outskirts of it,  in several places.

      They supposedly have some new server technology, that can stitch together high populace areas, by utilizing the power from the low populated areas of the world, at the time of a huge battle. We will see how that works out or doesn't.

      Hopefully there will be enough of us jumping in day  one and working hard to get us a fair sized ship built up soon as possible and sail to find us a new home to build up.

       

      All they have to do is spawn up a few well placed hurricanes to force reinforcements to fight it out amongst themselves in a different area.  :)  Mother nature [devs], can manage populations if they plan ahead for situations.

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      No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

      As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

      We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

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      2 hours ago, Throne said:

      No subs, but there will be a cash shop for cosmetic items....not sure if it will be up at launch though.  

      As for the early access....it'll mean dealing with bugs and other crap, but when you're online with a bunch of friends, you can generally find a workaround together.

      We were there for the EVE launch, the DAoC, SB, SWG and WoW launches....and pretty much every launch since.  The bugs and glitchiness has generally been the same, even counting Steam's "early access" MMO's.....I'd say if there was anything close to a perfect launch, it was LotRO.

      How much of Atlas is even implemented right now?  IS the full game being released for early access or only parts?  Any word on combat or crafting classes?

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      Yehosha, only thing I've seen about combat so far is this article: 

      Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more — just be sure to keep your powder dry!

       

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      @Throne , You said this guild has been at several launches and you mentioned SB. Is that Shadowbane? Me and my son loved that game and haven't enjoyed an MMO together more than that one. I was excited when the creator of that MMO started a new MMO called Crowfall. 

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      Yep, I bought into Baron level in Crowfall and added more stuff, also at Young Hero pledge in Camelot Unchained and a mid-tier in Ashes of Creation. I was pretty gullible back in 2013 and got into Star Citizen, embarrassed to say, at the Grand Admiral level......dang. 

      Edited by BaronBrewzer
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      4 minutes ago, BaronBrewzer said:

      Is CoTP going to have much of a presence in Atlas? It doesn't seem very strong right now.

      This is tough to predict anymore....we had hundreds in Black Desert and only a couple dozen in Dark&Light.  What does stay fairly consistent is that we won top billing on both servers.

      Our overall membership statistics aren't promoted well on the forums, but when I send out the newsletter, it'll go out to 12 thousand individual emails.

      ARK snuck up on us and we went for private servers almost from the start, but guild-wide it's been a strong game for us for years, so I'd guess we'll be anywhere from 30-50 players strong on day 1.

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