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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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  • Elric
    Elric

    Rend: Hybrid PvX Epic Survival Game

    Starting tomorrow, July 31st, a new survival-genre game will be hitting Early Access.  We have some people who have already been testing it out in Alpha, and thus far I've heard it has some serious potential.  I'm guessing we could fill out a 20-person team to really give this game a shot.  In fact, Creaky from Illegitimus (an ally of COTP) has challenged us to put together a team to face off against Illegitimus on a private server! ;)

    So what is the game exactly?  So far it looks like a mix between survival games like Ark, Conan Exiles, 7 Days to Die, etc. and a similar model to what we hope Crowfall will be like when it comes out next year (in theory).  In Rend, your character progresses through PvE gathering, quests, fighting, etc., while you build a faction base alongside your guildmates.  That base will eventually come under attack from PvE mobs or PvP players depending on the type of gameplay on your server.  There are official PvP servers run by the developers, and they will be allowing private servers as well.  The goal of the game is to get your faction to beat out the other faction(s) on your map.  Each round results in one faction emerging victorious, and then the map resets.  Each faction then starts over for the next round, but everyone's character still advances through a meta-progression that grants you additional skills to use on the next round. 

    Discuss it further on our forrums:

     

    Otherwise, here is some more info in the form of two decent videos on it:

     

    Or for those of you who prefer text over videos, here is some info from the official Rend website:

     

    What is Rend?

    Rend is a team-based survival game set in the fabled universe of Nordic myth. This epic fantasy world is a harsh domain where the strong ascend as gods. You must choose from three rival factions, combine forces to build your team’s stronghold, and battle foes and brutal creatures. Together, you will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, you’ll have the freedom to choose how you want to fight for your team’s victory. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players will receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.

    Where does Rend take place?

    Rend’s setting is a fragment of land that once was Midgard before Ragnarok, the doom of the gods, shattered the world. Valhalla, the great hall of heroes, home of the dead who achieve glory in battle, can be seen decimated in the skies above. The majority of the original Norse deities died in the cataclysm and those who survived have retreated into seclusion. Rumor has it they’re amassing new armies to restore their former might and glory in the next great battle.

    What remains of this world is a collection of disparate environments held together by the massive roots of Yggdrasil, the World Tree. Gentle hills give way to dense forests, fungal colonies, noxious swamps, and wintry peaks, each home to predatory beasts and environmental challenges. The flora and fauna of Rend have been affected by Yggdrasil’s presence: once docile creatures are now territorial and violent while plants and minerals have developed unique properties that may be used to help or hinder by those brave enough to discover them. Warriors who find themselves on Rend must be alert and observant to survive this realm.

    Who am I in Rend?

    You begin your adventure in Rend hungry, unarmed, and defenseless. The good news is you’re not alone: in every cycle of Rend, you’ll be in one of three factions, the Order, the Revenant, or the Conclave, each equal in power and numbers. Starting with an empty faction base surrounded by a magical shield, you’ll work together as a group to discover and harvest nearby raw resources, craft rudimentary tools and weapons, and fight to stay alive. As you research new technologies and explore distant biomes, fresh challenges will present themselves from opposing factions and the brutal environment alike.

    Your victories both in combat and in crafting will bring glory to you and your faction. All of your activities in Rend will grant experience and with experience your path will become more clear. You may choose your warrior’s specialization by selecting two skill trees from four archetypes: the stealthy Assassin, powerful Soldier, arcane Mystic, and cunning Survivalist, each with its own abilities and weaknesses. Through your custom selection of active and passive talent, you’ll be able to contribute to your faction’s success precisely the way you want to play.

    How do I win in Rend?

    Rend serves as the proving ground for those seeking to join the remaining gods’ army in Valhalla. To stand among the gods, each faction seeks to present the gods with warrior spirits harvested from fallen foes. These spirits act as victory points and are key to your faction winning the game.

    Spirits are collected much like other raw resources in Rend but must be deposited at the Divinity Stone in the middle of your faction base. These structures are connected to Yggdrasil which stands in the center of the map and reflects the current score of each faction with three vertical runic sigils: the more spirits banked by a team, the higher its glowing sigil climbs the World Tree. When one team’s sigil reaches the top of Yggdrasil, they win the cycle and ascend victorious.

    However, achieving victory is no easy task! Rend will pit the three factions in direct competition through resource node distribution, buff-granting control points, and scheduled world events called the Reckoning. Every few days, the magic shields protecting the three faction bases diminishes, briefly rendering them vulnerable to attack. Sensing the spirits within each Divinity Stone, monstrosities called the Lost will appear. In waves, these husks of dishonored warriors will lay siege to anything in their way. During these events, rival factions have the opportunity to raid an opposing faction’s Divinity Stone, stealing their collected spirits. The time and date of the Reckoning is chosen during server selection, allowing players and each faction to prepare for the event by hardening their base’s defenses and deciding on their strategy.

    Additionally, the remaining gods will be observing the trials on Rend and may occasionally send down magical items to assist warriors in their trials (or perhaps to instigate battles over their loot). In rare cases, artifacts of legend once wielded by the old gods may fall from the heavens such as the Hammer of Thor, the Horns of Loki, the Steed of Odin, and other mythic items. These will imbue the wielding with godlike powers yet also make them a prime target for enemy factions seeking to claim the artifact as their own. Ultimately, every cycle of Rend, anticipated to last one or two months each, will culminate in a massive war between the three factions, ending with an absolute victor.

    What does winning Rend get me?

    Aside from the right to ascend to Valhalla and join the army of the gods as an honored hero? Well, once the gods have named a faction victorious and those chosen have ascended, all players shall be rewarded with glory per their actions in the cycle, collecting ascendancy points that allow for meta-progression between matches. The amount of points earned will largely depend on being on the winning faction but merit will be given for your personal contributions to your team.

    It should be noted that failing to win is largely unpleasant for your character: those warriors who do not ascend will have their spirits ripped from their bodies and sent back into the trial to prove themselves once more. Their bodies, now soulless husks, will become the Lost and wander the world of Rend driven purely by rage, instinct and a primal hunger to be one with a spirit again. Blissfully, as a player, you will only experience this as a server wipe and reset. Still, you may never look at the Lost the same way afterwards...

    And so: survive the untamed wilds as a team, conquer your rival factions, and ascend victorious by earning the gods’ favor through presenting them with their toll of spirits. May your faction earn its rightful place in Valhalla!

    Onwards, for Valhalla!

    Excited for Rend? So are we! Now is the perfect time to join the community, read up on our latest news, and follow our social media channels linked below. We look forward to seeing you on the field of trials soon!

    Read more at https://www.rendgame.com/news/article/rend-introduction#OLUhRzw5i2MuefHh.99

    Edited by Elric



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    There's about 8 of us who I have seen so far ingame.....the pvp is really fun....crafting, team crafting, team goals, base building strategy....really fun so far.

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